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- Posted: 9 years ago
- Modified: 9 years ago
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Post #1
Just some ideas i've had at one point and probably mentioned before.
Sametime.
I feel is a game mode that can discourage new members from coming back. Perhaps a good idea is to have sametime mode auto locked when signing up. A mode that has to be purchased with tokens? This way the new player will question what sametime is before accidently stumbling into a sametime game. A sametime room could show as locked, and perhaps as a player is hovering with his mouse pointer something like "unlock sametime mode".
Capitals. How to prevent a new player from making that mistake of leaving his capital weak.
Capitals is a risk mode I have played before where it was ok to leave your capital, you only NEEDED to hold your capital as a win objective at the same time as capturing the other players capitals. I wouldn't mind seeing this mode here also, however, I think there needs to be a solution to make it clear immediately for new players of how it works on D12, dunno what that solution is tho.
Mission games. Particulary kill missions as they can be more fair. Mission objective tab = "Kill all troops belonging to Hoodlum to win game. If another player kills Hoodlum and hasn't triggered a victory, you win on your following turn". These are fun. Skilled players in the same game will disguise their mission throughout the game. If they fall short in a failed attempt, they are exposed and weak. Strategy is then shifted to protect both parties, aswell as continue on your own objective. Game strategy can just be played as you would play a normal increasing card game with a sweep of the board, as long as it's the right time!
Sametime.
I feel is a game mode that can discourage new members from coming back. Perhaps a good idea is to have sametime mode auto locked when signing up. A mode that has to be purchased with tokens? This way the new player will question what sametime is before accidently stumbling into a sametime game. A sametime room could show as locked, and perhaps as a player is hovering with his mouse pointer something like "unlock sametime mode".
Capitals. How to prevent a new player from making that mistake of leaving his capital weak.
Capitals is a risk mode I have played before where it was ok to leave your capital, you only NEEDED to hold your capital as a win objective at the same time as capturing the other players capitals. I wouldn't mind seeing this mode here also, however, I think there needs to be a solution to make it clear immediately for new players of how it works on D12, dunno what that solution is tho.
Mission games. Particulary kill missions as they can be more fair. Mission objective tab = "Kill all troops belonging to Hoodlum to win game. If another player kills Hoodlum and hasn't triggered a victory, you win on your following turn". These are fun. Skilled players in the same game will disguise their mission throughout the game. If they fall short in a failed attempt, they are exposed and weak. Strategy is then shifted to protect both parties, aswell as continue on your own objective. Game strategy can just be played as you would play a normal increasing card game with a sweep of the board, as long as it's the right time!