Here was Vexer's previous exponential cards suggestion:
Vexer said:
It could start at 4 and then the next one would be 1 + 1.1x which would give similar results in the beginning but then not get so out of control in the end.
Set-------exp------incr
1----------4----------4
2----------6----------6
3----------8----------8
4----------10--------10
5----------12--------12
6----------15--------15
7----------18--------20
8----------21--------25
9----------25--------30
10--------29--------35
11--------33--------40
12--------38--------45
13--------43--------50
14--------49--------55
15--------55--------60
16--------62--------65
17--------70--------70
18--------78--------75
19--------87--------80
20--------97--------85
21--------108------90
22--------120------95
23--------133------100
24--------148------105
25--------164------110
26--------182------115
27--------202------120
28--------224------125
29--------248------130
The first 6 sets would be identical to increasing cards. This will make it easy on new players and give plenty of time for the other players in the game to explain about exponential cards before the 7th set.
I think this is good, but for many-player games (7-9 players) it would increase too fast after the 15th turn-in. I think it would be best if you could create games with the following options:
No Cards (although I hate this one)
Fixed Cards (only works 1v1 or on tiny maps, in my opinion)
Capped Cards (doesn't work on massive maps)
Increasing Cards (apparently can cause stalemates on massive maps)
Exponential Cards (sorts out the stalemate problem)
Maybe creating exponential cards games would be a premium feature, but anyone can join.
Here was Vexer's previous exponential cards suggestion:
[quote=Vexer said:]It could start at 4 and then the next one would be 1 + 1.1x which would give similar results in the beginning but then not get so out of control in the end.
Set-------exp------incr
1----------4----------4
2----------6----------6
3----------8----------8
4----------10--------10
5----------12--------12
6----------15--------15
7----------18--------20
8----------21--------25
9----------25--------30
10--------29--------35
11--------33--------40
12--------38--------45
13--------43--------50
14--------49--------55
15--------55--------60
16--------62--------65
17--------70--------70
18--------78--------75
19--------87--------80
20--------97--------85
21--------108------90
22--------120------95
23--------133------100
24--------148------105
25--------164------110
26--------182------115
27--------202------120
28--------224------125
29--------248------130
The first 6 sets would be identical to increasing cards. This will make it easy on new players and give plenty of time for the other players in the game to explain about exponential cards before the 7th set.
[/quote]
I think this is good, but for many-player games (7-9 players) it would increase too fast after the 15th turn-in. I think it would be best if you could create games with the following options:
No Cards (although I hate this one)
Fixed Cards (only works 1v1 or on tiny maps, in my opinion)
Capped Cards (doesn't work on massive maps)
Increasing Cards (apparently can cause stalemates on massive maps)
Exponential Cards (sorts out the stalemate problem)
Maybe creating exponential cards games would be a premium feature, but anyone can join.
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(countdown).
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