Thanks vexer for all the work into this.
I like the idea to disable the option to add time in same-time with 30 seconds left. a minute left is also good. but 30 seconds seems to be a good cutoff for me, if I was pulled away from the computer for a bit.
Vexer, your idea to have a check box declaring readiness for the next phase, I understand well, in regards to moving to the fortifying stage, but it seems less helpful for moving from place troops stage to attack stage. Unless if both players checked the box, they then have FIFTEEN seconds to place, or the troops are automatically assigned or lost.
The biggest waiting time in my experience is to wait for the other player to place first. Sometimes, we also wait to see the dice from our opponent's attack before placing as well.
How about implementing the 'best parts' from Clarke's idea -
To have each phase END after a certain amount of time. Players can still 'fast-forward' to the next phase, but phases end after a set amount of time.
A possible setup for 3 minute turns can be -
60 seconds to place.
after sixty seconds, the troops are automatically placed on your capital. or on the first territory you own (alphabetical order) or just a random placement.
90 seconds to attack. once this time is up, you can NOT attack.
30 seconds to fortify.
Players would be able to place, attack, and fortify earlier.
But forcing the ends of phases earlier, moves the waiting game up as the decision of where to place and what and where to attack come earlier.
Thanks vexer for all the work into this.
I like the idea to disable the option to add time in same-time with 30 seconds left. a minute left is also good. but 30 seconds seems to be a good cutoff for me, if I was pulled away from the computer for a bit.
Vexer, your idea to have a check box declaring readiness for the next phase, I understand well, in regards to moving to the fortifying stage, but it seems less helpful for moving from place troops stage to attack stage. Unless if both players checked the box, they then have FIFTEEN seconds to place, or the troops are automatically assigned or lost.
The biggest waiting time in my experience is to wait for the other player to place first. Sometimes, we also wait to see the dice from our opponent's attack before placing as well.
How about implementing the 'best parts' from Clarke's idea -
To have each phase END after a certain amount of time. Players can still 'fast-forward' to the next phase, but phases end after a set amount of time.
A possible setup for 3 minute turns can be -
60 seconds to place.
after sixty seconds, the troops are automatically placed on your capital. or on the first territory you own (alphabetical order) or just a random placement.
90 seconds to attack. once this time is up, you can NOT attack.
30 seconds to fortify.
Players would be able to place, attack, and fortify earlier.
But forcing the ends of phases earlier, moves the waiting game up as the decision of where to place and what and where to attack come earlier.