glitches
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Votazap wrote:
I don't know how many others are suffering this glitch but sometimes in same time team games a blank bar of your color will appear at the top of your screen and you can't do anything till the timer runs out. I know for a fact that dsds7292 had this issue as well.
BETA wrote:
Ok its not only in team games. Its a same time glitch. Can you post the game number and time of game when it happened?
BETA wrote:
Here are two times it happened in games I was in. The first was a same time team game. The second was a 'free for all' same time game.-

http://www.dominating12.com/?cmd=game&sec=play&id=331227

In the log it says..

4 Jul, 20:51:34 bobbykillju has been defeated by UltrasPlot.
4 Jul, 20:51:31 Miami (UltrasPlot) attacks Havana (bobbykillju) conquering it, killing 2 troops, losing 0.
4 Jul, 20:51:31 Matanzas (BETA) attacks Havana (UltrasPlot) conquering it, killing 4 troops, losing 3.


http://www.dominating12.com/?cmd=game&sec=play&id=337605

18 Jul, 01:07:08 Muzthebus has been defeated by BETA.
18 Jul, 01:07:07 Vojvodina (4960epic) attacks Zaječar (BETA) conquering it, killing 1 troops, losing 2.
18 Jul, 01:07:05 Sofia Oblast (BETA) attacks Zaječar (Muzthebus) conquering it, killing 3 troops, losing 2.

In this last game, Spartakus in the chat commented that I was glitched, and that he knew from the log.

(Notice how BEFORE the defeated player is declared defeated, the capital territory is already attacked with the territory labeled to the DEFEATER'S name.... I don't know what the key is actually.)

It was this glitch with a bar across the top of the screen not allowing any in-game activity for the DEFEATER - no attacking, fortifying, or ending turn. And logging out and back in didn't help.
tontot wrote:
Out of about 100 same time games I have played, it happens about 2 times.

You simply can not do anything until timer runs out
BETA wrote:
Just now -

http://www.dominating12.com/?cmd=game&sec=play&id=342975

28 Jul, 17:49:08 ARES00 has been defeated by carnivora.
28 Jul, 17:49:08 Ontario (Spartakus) attacks Alberta
(carnivora) conquering it, killing 1 troops, losing 1.
28 Jul, 17:49:05 Northwest Territory (carnivora) attacks Alberta (ARES00) conquering it, killing 4 troops, losing 2.
BETA wrote:
Again, twice in one game -

http://www.dominating12.com/?cmd=game&sec=play&id=343017

28 Jul, 18:47:35 Dsds7292 has been defeated by BETA.
28 Jul, 18:47:32 Poland (BETA) attacks Lithuania (Dsds7292) conquering it, killing 3 troops, losing 1.
28 Jul, 18:47:32 Belarus (carnivora) attacks Lithuania (BETA) conquering it, killing 10 troops, losing 9.

and,

28 Jul, 18:50:51 Spartakus has been defeated by davidechko123.
28 Jul, 18:50:50 Moscow (Votazap) attacks Perm (davidechko123) conquering it, killing 1 troops, losing 0.
28 Jul, 18:50:48 St. Petersburg (davidechko123) attacks Perm (Spartakus) conquering it, killing 1 troops, losing 0.
BETA wrote:
Happened again, but differently -

http://www.dominating12.com/?cmd=game&sec=play&id=343037

28 Jul, 19:33:16 Cenhelm (BETA) attacks Kimmie (UltrasPlot) conquering it, killing 1 troops, losing 0.
28 Jul, 19:33:10 Hoodlum has been defeated by UltrasPlot.
28 Jul, 19:33:08 Edgar (Votazap) sent 2 reinforcements to Cenhelm (BETA).
28 Jul, 19:33:07 Kimball (UltrasPlot) attacks Kimmie (Hoodlum) conquering it, killing 7 troops, losing 5.

Here, the second attack on that capital territory is logged after the defeat is logged.

(Key might be taking the (former) capital territory from the DEFEATER before the DEFEATER has sent reinforcements in (could be even if it was sending 0 reinforcements)..... I don't know.......(might be the activity between kill and recorded defeat..)
UltrasPlot wrote:
It's the second attack on the capital. I was about to send 0 then BETA attacked the former capital triggering me glitching.
BETA wrote:
(I attacked you after you killed him hoping to trigger the glitch. lol)
UltrasPlot wrote:
I hate you. js. :P jk. I won. Using google translate to use team chat. Getting glitched on purpose by BETA. ;)
Vexer wrote:
I've been able to reproduce the bug. That makes it a lot easier to fix. Thanks guys. Will post when fixed.
Vexer wrote:
Fixed

It's funny. I created this bug a few months ago when I fixed another bug. (The one where you could steal troops). It was still an improvement.
BETA wrote:
Thanks Vexer.

I had noticed that the bug with the troops converting hadn't happened in a long time!

Is there any update for - what happens when someone times out in same time?
Vexer wrote:
Fixing the bug that sometimes occurs when players timeout requires a complete rewrite of all the code that deals with turns. I plan on doing that as soon as I finish modifying how the resign button works and doing some more work on the reputation system.