Ok, I was actually planning on coding both this and the capitals game today before my boss told me to rewrite all of my lesson plans.
Here is the way I saw it. The 2 gametypes would be nearly the same. When creating a map, I will make it so we choose 8 territories that can be the "capital/emperor" territories. Then when a game is started the players are randomly given one of those 8, if planned correctly then even if 2 people played and got the closest together points, it still should be fine. It will just make the game a bit more interesting.
Each player would start with 10 troops on either his capital or where his emperor is. All the other territories start with 3. Then on top of the 10 the map immediately calculates the territory bonuses everyone would get and adds those to the 10. If you start with 3 troops on all territories and get 3 reinforcements your first turn it would be quite difficult to take out a 10 and kill the emperor, however for some big maps you might start with 8 reinforcements your first turn, and that on top of 3 on a territory could take out an emperor, so we add the amount of reinforcements everyone would get on top of the 10. So if you would get 8 reinf your first turn then your emperor will have 18. This would make it so you can take out the other persons emperor or capital immediately, then they can always put more troops on there to defend it.
So I was going to make it so these games both allow as many players/teams as any other of the games, each person has his own emperor/capital to protect and if they are defeated I was going to make it so you take all of their territories/troops, but perhaps we should make it so they all just go to neutral.
The only difference between the two is that an emperor/King can be moved and will have a different icon.
I think it would work. What do you guys think?
Ok, I was actually planning on coding both this and the capitals game today before my boss told me to rewrite all of my lesson plans.
Here is the way I saw it. The 2 gametypes would be nearly the same. When creating a map, I will make it so we choose 8 territories that can be the "capital/emperor" territories. Then when a game is started the players are randomly given one of those 8, if planned correctly then even if 2 people played and got the closest together points, it still should be fine. It will just make the game a bit more interesting.
Each player would start with 10 troops on either his capital or where his emperor is. All the other territories start with 3. Then on top of the 10 the map immediately calculates the territory bonuses everyone would get and adds those to the 10. If you start with 3 troops on all territories and get 3 reinforcements your first turn it would be quite difficult to take out a 10 and kill the emperor, however for some big maps you might start with 8 reinforcements your first turn, and that on top of 3 on a territory could take out an emperor, so we add the amount of reinforcements everyone would get on top of the 10. So if you would get 8 reinf your first turn then your emperor will have 18. This would make it so you can take out the other persons emperor or capital immediately, then they can always put more troops on there to defend it.
So I was going to make it so these games both allow as many players/teams as any other of the games, each person has his own emperor/capital to protect and if they are defeated I was going to make it so you take all of their territories/troops, but perhaps we should make it so they all just go to neutral.
The only difference between the two is that an emperor/King can be moved and will have a different icon.
I think it would work. What do you guys think?