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- Posted: 11 years ago
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Post #1
Perhaps it'a coincedence or it's because it was the weekend and some players have an actual life away from dominating12 but I've noticed that there are certain players ( and no I won't name names ) that when they get to a point in the game that they are almost certain to lose they default so they avoid being defeated by another player or maby they just don't want to bother with a lost cause.
Now correct me if I'm wrong but the skill rating is calculated based on the number of players you defeat and their skillrating AND their skillrating is in turn determined by the number and quality ( ergo skillrating )of the opponents they have defeated.
If you are a player with a high skillrating are you then not rewarded by defaulting?
It keeps your number of defeats down so you don't count in other players skillrating calculation.
I only bring this up because a was in 2 games with a high profile player who defaulted in both games after it was clear that he/she was very likely to be defeated.
Perhaps the skill rating should be calculated in another way?
I really don't see why if you win a game only the players you defeated count for your skillrating.
If I am playing a game with 8 of the dominating 12 and I manage to win by defeating just 1 of them why then is this a lesser acomplishment than say when I'm in a game with 5 newbies and 2 top players and I defeat the 2 top players.
I'ts much easier to defeat top players when your surrounded by ( pardon my french ) clueless idiots than when your surrounded by battle hardened veterans.
Most of the times the newbies make a typical beginners mistake ( never play a capitals game with a newbie, most of the time they attack everything in site leave their capital with 1 ot 2 armies and are defeated by the next player inline who then has double the armies then the rest of the players )and someone gets the game handed to him or her.
This reward for defaulting also causes situations that throw the game, 1 player defaults and the player next to him or her suddenly has almost no borders to defend and has a lot of armies freed up to attack the others remaining players.
Why not take away the incentive to default by changing the way the skillrating is calculated?
Now correct me if I'm wrong but the skill rating is calculated based on the number of players you defeat and their skillrating AND their skillrating is in turn determined by the number and quality ( ergo skillrating )of the opponents they have defeated.
If you are a player with a high skillrating are you then not rewarded by defaulting?
It keeps your number of defeats down so you don't count in other players skillrating calculation.
I only bring this up because a was in 2 games with a high profile player who defaulted in both games after it was clear that he/she was very likely to be defeated.
Perhaps the skill rating should be calculated in another way?
I really don't see why if you win a game only the players you defeated count for your skillrating.
If I am playing a game with 8 of the dominating 12 and I manage to win by defeating just 1 of them why then is this a lesser acomplishment than say when I'm in a game with 5 newbies and 2 top players and I defeat the 2 top players.
I'ts much easier to defeat top players when your surrounded by ( pardon my french ) clueless idiots than when your surrounded by battle hardened veterans.
Most of the times the newbies make a typical beginners mistake ( never play a capitals game with a newbie, most of the time they attack everything in site leave their capital with 1 ot 2 armies and are defeated by the next player inline who then has double the armies then the rest of the players )and someone gets the game handed to him or her.
This reward for defaulting also causes situations that throw the game, 1 player defaults and the player next to him or her suddenly has almost no borders to defend and has a lot of armies freed up to attack the others remaining players.
Why not take away the incentive to default by changing the way the skillrating is calculated?