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- Posted: 15 years ago
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Post #1
Ok, so I was thinking of a new game type. The game type would be called "Capture". Then the creator of the game can choose which territory set (Europe, Asia, etc.) would be the target. When a player successfully holds the target set for a full turn he wins the game. However, whatever the target set, it will be all neutrals, and only the remaining countries will be split up between the players.
So if I create a capture game on the world map. I can choose one of the 6 sets to be the target. So I choose perhaps Europe. Now everyone in the game needs to fight to control Europe which starts as all Neutrals. If you successfully take over Europe then at the beginning of your next turn you will win, if you still control it.
If a territory set such as Asia was chosen it might be more of a fight against each other rather than a fight to control asia. It could be though that the Neutrals on the target set only have 1 troop each, so it's easy for people to start getting their hands on the target set and get the fight going.
1v1 Games
In 1v1 games this probably wouldn't work so well because attacking Neutrals is a waste of time and will result in a loss. However, what it could be is that if you conquer all of the other players territories so that he has less than 3, he automatically gains control of all of the Neutral territories.
This is a quite radical idea but it would push the game away from defeating players and towards taking over the target territory set.
I was thinking actually to build a series of maps of ancient cities, like Hattusas (Capital of the Hittites). Or perhaps Babylon or something. So each map would be 1 city of about 4-6 territories and then all of the surroundings which would be split up into sets as well. Now I was concerned how I would implement this game type for only these few maps in the series. So then I thought about it and tonight it hit me that maybe it doesn't need to be only for these maps, but could be for any map.
So what is everyone's opinion of this game type Capture? Should we add it, or not? If so, should any of the rules for it change? How should it be set up?
So if I create a capture game on the world map. I can choose one of the 6 sets to be the target. So I choose perhaps Europe. Now everyone in the game needs to fight to control Europe which starts as all Neutrals. If you successfully take over Europe then at the beginning of your next turn you will win, if you still control it.
If a territory set such as Asia was chosen it might be more of a fight against each other rather than a fight to control asia. It could be though that the Neutrals on the target set only have 1 troop each, so it's easy for people to start getting their hands on the target set and get the fight going.
1v1 Games
In 1v1 games this probably wouldn't work so well because attacking Neutrals is a waste of time and will result in a loss. However, what it could be is that if you conquer all of the other players territories so that he has less than 3, he automatically gains control of all of the Neutral territories.
This is a quite radical idea but it would push the game away from defeating players and towards taking over the target territory set.
I was thinking actually to build a series of maps of ancient cities, like Hattusas (Capital of the Hittites). Or perhaps Babylon or something. So each map would be 1 city of about 4-6 territories and then all of the surroundings which would be split up into sets as well. Now I was concerned how I would implement this game type for only these few maps in the series. So then I thought about it and tonight it hit me that maybe it doesn't need to be only for these maps, but could be for any map.
So what is everyone's opinion of this game type Capture? Should we add it, or not? If so, should any of the rules for it change? How should it be set up?