Hmm, so what you want is just see the colours? Should be doable.
However,
maybe I am seeing ghosts here, but basically playing anonymously also allows to misbehave anonymously. The identities are revealed after the game, so that might make it a little bit less anonymous, but still it is something to watch out for.
Secondly, I think diplomacy is a huge part of the game. Thus playing in a game where nobody can chat would in my opinion be horribly boring. Part of the FOW games is that you can bluff how powerful you are and can set up people to attack a certain player if you "find out" he's strong. Taking that away... I think the game would turn boring.
Regarding the programming part. It will be very hard to make sure the game is really anonymously. Yes, disabling the chat should be a piece of cake, but anonymising players is not. Sure, we can just not display names in the list, but what about the players profile where it says which games he joined? There are a couple of those small things that really have to be figured out.
If you are able to perfect the way this works (i.e. how does the interface look, how do you join those games, what things have to changed to make sure you can't find out who is in the game, etc.) and there are enough people that want it, I can see if it is not too much work to write the actual lines of code. I don't have the time to completely figure out these details myself though.
You could possibly make this a little bit easier by actually showing the players in the game, but not their colours. To prevent you from educated guesses as of who chose which colours, colours would be distributed randomly on the start of the game.
Hmm, so what you want is just see the colours? Should be doable.
[b]However,[/b]
maybe I am seeing ghosts here, but basically playing anonymously also allows to misbehave anonymously. The identities are revealed after the game, so that might make it a little bit less anonymous, but still it is something to watch out for.
Secondly, I think diplomacy is a huge part of the game. Thus playing in a game where nobody can chat would in my opinion be horribly boring. Part of the FOW games is that you can bluff how powerful you are and can set up people to attack a certain player if you "find out" he's strong. Taking that away... I think the game would turn boring.
Regarding the programming part. It will be very hard to make sure the game is really anonymously. Yes, disabling the chat should be a piece of cake, but anonymising players is not. Sure, we can just not display names in the list, but what about the players profile where it says which games he joined? There are a couple of those small things that really have to be figured out.
If you are able to perfect the way this works (i.e. how does the interface look, how do you join those games, what things have to changed to make sure you can't find out who is in the game, etc.) and there are enough people that want it, I can see if it is not too much work to write the actual lines of code. I don't have the time to completely figure out these details myself though.
You could possibly make this a little bit easier by actually showing the players in the game, but not their colours. To prevent you from educated guesses as of who chose which colours, colours would be distributed randomly on the start of the game.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card