- Mark as unread from here
- Posted: 11 years ago
-
Post #1
Hi guys!
I'm new here, I've discovered Dominating 12 just few days ago. It's a really nice risk-based site, one of the best in the entire web, without any doubt...
But...
I think it misses an element... I don't know, maybe someone else has alredy talked about it in another post, I've tried to check for it, but I haven't found anything similar to my issue.
Fact is I've played a lot of games in other risk-sites, and one of the best things I've found in them was Diplomacy. With Diplomacy I mean an explicit agreement system, used by players and ratified by the site-software, that officialize the temporary termination of hostilities between 2 contiguous countries owned by 2 different players. Each player have to respect the agreement till it ends, otherwise he/she will lose some points from an eventual "honor-rank", which could be turned visible to all players, so they could understand who is trustworthy and who not... I think that introducing this system would speed-up and facilitate games, so that players they could make more long-term strategies and have a nicer experience... This system could also facilitate moderator's activity, so they can monitor more easily eventual "risky subjects"...
Well, that's all, I hope someone like my idea...
I'm new here, I've discovered Dominating 12 just few days ago. It's a really nice risk-based site, one of the best in the entire web, without any doubt...
But...
I think it misses an element... I don't know, maybe someone else has alredy talked about it in another post, I've tried to check for it, but I haven't found anything similar to my issue.
Fact is I've played a lot of games in other risk-sites, and one of the best things I've found in them was Diplomacy. With Diplomacy I mean an explicit agreement system, used by players and ratified by the site-software, that officialize the temporary termination of hostilities between 2 contiguous countries owned by 2 different players. Each player have to respect the agreement till it ends, otherwise he/she will lose some points from an eventual "honor-rank", which could be turned visible to all players, so they could understand who is trustworthy and who not... I think that introducing this system would speed-up and facilitate games, so that players they could make more long-term strategies and have a nicer experience... This system could also facilitate moderator's activity, so they can monitor more easily eventual "risky subjects"...
Well, that's all, I hope someone like my idea...