I disagree for two reasons on automatic ranking (this topic is about less tokens per rank (I agree with that, though I think we should not make ranks 'free', as in, 0 tokens).
So here's my reasons:
- One of the most important principles ever in risk, or strategy games in general, is to appear weak, but be strong.
When I play supreme commander, my friend always calls himself GENERAL Peanot. I call myself private Matty, and for some reasons ppl spy him more than they spy me (ok, he also is a bit better, but not that much). By just saying that you are private, you already look alot less of a threath.
The same applies for Risk. I like the sneakyness that you can get in some games (especially fog), but also in the 'world around the games', as this site is not so cool for its risk alone, but also for its community. I think when I started playing on d12 I very effectively made some ppl think I was quite a good player, getting seargeant after 150 games or so.
In reality I already had enough to be warrant officer. Making Vexer for example know that I was a decently good player - so got invited into his games - but he (I think) didn't realise I was a very good player instead.
That's why I kept saying that I so badly wanted that cool white officer star, while I already could get it.
It just gives the game an extra dimension.
And as I said, not ranking up at all also has disadvantages, as ppl might not invite you in their awesome-game-with-all-the-cool-players.
- The second reason is just because I think the Colonel badges look ugly. Same for the command sgt / sgt major badges.
Also major general looks better than all the other general badges, so I prefer not to sport Lieutenant General ever, and get right to general (assuming I ever get that good of course, which might as well not happen) (yes, general also looks worse than Lieutenant General, but it's just cool to have the highest rank, right?)
I disagree for two reasons on automatic ranking (this topic is about less tokens per rank (I agree with that, though I think we should not make ranks 'free', as in, 0 tokens).
So here's my reasons:
- One of the most important principles ever in risk, or strategy games in general, is to appear weak, but be strong.
When I play supreme commander, my friend always calls himself GENERAL Peanot. I call myself private Matty, and for some reasons ppl spy him more than they spy me (ok, he also is a bit better, but not that much). By just saying that you are private, you already look alot less of a threath.
The same applies for Risk. I like the sneakyness that you can get in some games (especially fog), but also in the 'world around the games', as this site is not so cool for its risk alone, but also for its community. I think when I started playing on d12 I very effectively made some ppl think I was quite a good player, getting seargeant after 150 games or so.
In reality I already had enough to be warrant officer. Making Vexer for example know that I was a decently good player - so got invited into his games - but he (I think) didn't realise I was a very good player instead.
That's why I kept saying that I so badly wanted that cool white officer star, while I already could get it.
It just gives the game an extra dimension.
And as I said, not ranking up at all also has disadvantages, as ppl might not invite you in their awesome-game-with-all-the-cool-players.
- The second reason is just because I think the Colonel badges look ugly. Same for the command sgt / sgt major badges.
Also major general looks better than all the other general badges, so I prefer not to sport Lieutenant General ever, and get right to general (assuming I ever get that good of course, which might as well not happen) (yes, general also looks worse than Lieutenant General, but it's just cool to have the highest rank, right?)
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria