some other TOT roles considering for next one
Story....(NA)
Executioner (NEUTRAL)
Trick the Town into lynching your target. Your target will always be a Townie except for the Jailor. If you successfully lynch your target, you will win your own game even if you die. If your target dies before they can be lynched, you will become a Jester. You have Basic night defense.
Investigation Message
"Your target is suspicious."
"Your target is a member of the Mafia!"
Story....(NA)
Disguiser (MAFIA)
Choose a townie target of Locksmith/Escort or Lookout to disguise yourself as. You will inherit their ability once only, so you have 3 night actions of Lock/Escort or Watch to use once on any night of the game. You will role block the ability of a Locksmith/Escort or Lookout on those nights. If you are killed or lynched after a successful disguise, you will show up as the role of the person you last disguised as. If investigated (Investigated) or Checked (Sheriff), they will get the results of the role you last disguised as.
Story....(NA)
Consort (MAFIA)
Mafia version of the escort. Distract someone each night to block them from using their night ability.
You can not distract an escort or transporter. If you distract a Serial Killer, they are forced to kill you instead of their original target. If you are jailed and interrogated the Jailer will execute you.
Story....(NA)
Locksmith (TOWN)
Lock someones door each night, preventing anyone from visiting them. You may only lock your own door once. You may only lock anyone else's door once through first. You will know who visits your target. If your target is in jail, you will not lock their door.
Story....(NA)
Kidnapper (NEUTRAL)
Kidnap 1 person each night. You can only kidnap a player once only in the game. You can lynch vote as normal, but you will also send a separate anonymous lynch vote to the moderator. When you kidnap someone, they will disappear during the day without a notification or anything. The player will not vote, or perform their role in the sub-sequential night. The Kidnapper will adapt the targets defense power. If they kidnap a Vigilante or Serial Killer they will be murdered. Your goal is to live to see the town die.
some other TOT roles considering for next one
[spoiler=Executioner (NEUTRAL)]
[color=grey] Story....(NA)[/color]
[color=blue]Executioner (NEUTRAL)[/color]
Trick the Town into lynching your target. Your target will always be a Townie except for the Jailor. If you successfully lynch your target, you will win your own game even if you die. If your target dies before they can be lynched, you will become a Jester. You have Basic night defense.
Investigation Message
"Your target is suspicious."
"Your target is a member of the Mafia!"
[/spoiler]
[spoiler=Disguiser (MAFIA)]
[color=grey] Story....(NA)[/color]
[color=red]Disguiser (MAFIA)[/color]
Choose a townie target of Locksmith/Escort or Lookout to disguise yourself as. You will inherit their ability once only, so you have 3 night actions of Lock/Escort or Watch to use once on any night of the game. You will role block the ability of a Locksmith/Escort or Lookout on those nights. If you are killed or lynched after a successful disguise, you will show up as the role of the person you last disguised as. If investigated (Investigated) or Checked (Sheriff), they will get the results of the role you last disguised as.
[/spoiler]
[spoiler=Consort (MAFIA)]
[color=grey] Story....(NA)[/color]
[color=red]Consort (MAFIA)[/color]
Mafia version of the escort. Distract someone each night to block them from using their night ability.
You can not distract an escort or transporter. If you distract a Serial Killer, they are forced to kill you instead of their original target. If you are jailed and interrogated the Jailer will execute you.
[/spoiler]
[spoiler=Locksmith (TOWN)]
[color=grey] Story....(NA)[/color]
[color=red]Locksmith (TOWN)[/color]
Lock someones door each night, preventing anyone from visiting them. You may only lock your own door once. You may only lock anyone else's door once through first. You will know who visits your target. If your target is in jail, you will not lock their door.
[/spoiler]
[spoiler=Kidnapper (NEUTRAL)]
[color=grey] Story....(NA)[/color]
[color=blue]Kidnapper (NEUTRAL)[/color]
Kidnap 1 person each night. You can only kidnap a player once only in the game. You can lynch vote as normal, but you will also send a separate anonymous lynch vote to the moderator. When you kidnap someone, they will disappear during the day without a notification or anything. The player will not vote, or perform their role in the sub-sequential night. The Kidnapper will adapt the targets defense power. If they kidnap a Vigilante or Serial Killer they will be murdered. Your goal is to live to see the town die.
[/spoiler]