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- Posted: 11 years ago
- Modified: 11 years ago
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Post #1
Alright, lets cut to the chase. Although I'm new to Dominating12, I'd like to think I've played a bit of Risk, both IRL, and on other sites. The thing is, in quite a few games I've seen/played, I seen 3P stalemates which take ages to finish (if they even finish at all).
The latest game I played here was one such case. It started off nice and action-packed, and soon a player was eliminated. However, two of us found the third player suddenly substantially ahead courtesy of the aforementioned elimination. Naturally, we formed a temporary peace treaty to focus on our other borders and the looming threat.
A couple turns later, I had maneuvered myself into a good position, and I seemed to be on my way to victory. Instantly, the truce was called off (albeit good-naturedly) and so the stalemate continued...
The problem lies in the fact that the game was basically a 2v1, except the sides were constantly changing. At one point, when our military strength was more even, no one dared make a big play, for fear of the third player swooping in for the easy kill and win. In this case, we had hundreds of troops stationed on our capitals. And, essentially, did nothing. The minor forays and continent breaking didn't amount to much, because the amount of troops were nothing in comparison to our mega-forts.
Off the top of my head, here are some possible tips to reduce this:
1. Escalating spoils as opposed to flat rate or no spoils.
2. Non-capital type games. And the normal gametype to a lesser extent. (Basically any gametype which strongly encourages an aggressively/risky style).
And obviously, 2P games. But I was wondering if anyone could provide some help/feedback/opinion about this? Has anyone experienced this issue often?
Cheers!
The latest game I played here was one such case. It started off nice and action-packed, and soon a player was eliminated. However, two of us found the third player suddenly substantially ahead courtesy of the aforementioned elimination. Naturally, we formed a temporary peace treaty to focus on our other borders and the looming threat.
A couple turns later, I had maneuvered myself into a good position, and I seemed to be on my way to victory. Instantly, the truce was called off (albeit good-naturedly) and so the stalemate continued...
The problem lies in the fact that the game was basically a 2v1, except the sides were constantly changing. At one point, when our military strength was more even, no one dared make a big play, for fear of the third player swooping in for the easy kill and win. In this case, we had hundreds of troops stationed on our capitals. And, essentially, did nothing. The minor forays and continent breaking didn't amount to much, because the amount of troops were nothing in comparison to our mega-forts.
Off the top of my head, here are some possible tips to reduce this:
1. Escalating spoils as opposed to flat rate or no spoils.
2. Non-capital type games. And the normal gametype to a lesser extent. (Basically any gametype which strongly encourages an aggressively/risky style).
And obviously, 2P games. But I was wondering if anyone could provide some help/feedback/opinion about this? Has anyone experienced this issue often?
Cheers!