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Post #16
Shading
Now we are going to add some shading. There are a few ways of doing this.
• Quick Shading
You can quickly add a layer and use the cloud effect with a low roughness. Make the layer mode overlay and lower the opacity on the layer to make it less extreme.
• Manual Shading
The manual shading takes much longer but I think that it is also much better. Add a layer and put it in overlay. Now select the paint brush tool. Now shade in the map using just black and white (this should be done with a size 50-25 brush). It will look sloppy. Now blur (Gaussian Blur, Average Blur) it until it looks good (remember that it will be a bit extreme so you will have to lower the opacity of the layer).
Texture
This is the part of map making that shows the style of the map maker. Here are a few different sites with textures that you can work off of:
http://www.texturegear.com/index.html
http://texturemaker.deviantart.com/gallery/
http://www.grsites.com/archive/textures/category/5/texture/0/
http://www.textureking.com/
http://mayang.com/textures/
http://www.texturewarehouse.com/gallery/
http://texturez.com/textures/stone?page=1
These textures aren’t the greatest. Sometimes they work but you might want to try some different effects on them. But before you add these to your image you need to resize them to the right size and also make them black and white (I have an adjustment for this). You can also make a ton of textures with different effects. I strongly encourage that you try to make a few textures without any image for help. Once you have finished making your texture you can add it to just one area or many. To pick the area that you want to use the texture for you need to select the color layer. Now use the magic wand (Tolerance 1%) on the areas you want the texture. I normally have a texture for the water, the land and one more that covers the whole image. Now go into your texture layer and click “Delete Selection” (Edit). Make sure the texture is easy on the eyes by adjusting the opacity of the layers. The textures should blend with the map otherwise it stands out too much making the map look sloppy, extremely unrealistic and cheesy.
Now we are going to add some shading. There are a few ways of doing this.
• Quick Shading
You can quickly add a layer and use the cloud effect with a low roughness. Make the layer mode overlay and lower the opacity on the layer to make it less extreme.
• Manual Shading
The manual shading takes much longer but I think that it is also much better. Add a layer and put it in overlay. Now select the paint brush tool. Now shade in the map using just black and white (this should be done with a size 50-25 brush). It will look sloppy. Now blur (Gaussian Blur, Average Blur) it until it looks good (remember that it will be a bit extreme so you will have to lower the opacity of the layer).
Texture
This is the part of map making that shows the style of the map maker. Here are a few different sites with textures that you can work off of:
http://www.texturegear.com/index.html
http://texturemaker.deviantart.com/gallery/
http://www.grsites.com/archive/textures/category/5/texture/0/
http://www.textureking.com/
http://mayang.com/textures/
http://www.texturewarehouse.com/gallery/
http://texturez.com/textures/stone?page=1
These textures aren’t the greatest. Sometimes they work but you might want to try some different effects on them. But before you add these to your image you need to resize them to the right size and also make them black and white (I have an adjustment for this). You can also make a ton of textures with different effects. I strongly encourage that you try to make a few textures without any image for help. Once you have finished making your texture you can add it to just one area or many. To pick the area that you want to use the texture for you need to select the color layer. Now use the magic wand (Tolerance 1%) on the areas you want the texture. I normally have a texture for the water, the land and one more that covers the whole image. Now go into your texture layer and click “Delete Selection” (Edit). Make sure the texture is easy on the eyes by adjusting the opacity of the layers. The textures should blend with the map otherwise it stands out too much making the map look sloppy, extremely unrealistic and cheesy.