The Map of Victory
  • 41 posts
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Thorpe wrote:
Great map! The colors are great! Easy to look at and the key is easy to read...Hats off to the best map maker on this site for hard maps!
You have done it AGAIN! Looks like when can increase the number of players on this one! Wow.
:-o
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Glanru wrote:
Dotted lines have been added as connectors. I've updated the legend with some changes to region bonuses to reflect how I think they should be based on the connections I put in. Feedback related to territory connections and region bonuses would be appreciated.
Vexer wrote:
I will be doing 12 hours shifts at work until January. I don't have time to do everything. This map will not move forward until someone steps up and does as Glanru has asked and give feedback on the connections and region bonuses.
-NoXoN- wrote:
Connections are good, i can see them without problem.
Also bonuses are right i think.
 GW
Vexer wrote:
One problem I see is that people are going to want to attack Fado from Onbri since they are so close together. I actually think that it would be better if there was a connection there because I really think that the F region is only worth 2.5 since it only has 5 territories. The extra connection would make it worth 3. you would have 4 places to defend except there is the option of taking Onbri and then you would only have 3 places to defend and 6 territories to hold.

Everything else seems right. It took me awhile to warm up to the idea of a 6 territory region only being worth 2 but once you get it, it's easy to defend. This will be an especially good fixed card map.

By the way, what are the region names and is there any possibility of putting the names on the mini map?

Also, the territory divider line is missing between engrash and woxan.
Glanru wrote:
Connection between Fado and Onbri added. Line boundaries on minimap have been darkened. Lines outlining bodies of water on continents have been softened. Missing line between Engrash and Woxon has been added.

Continent names in Eld World left something to be desired. I think referring to the continents on Victron by the letter in which all territories on the continent start with is more efficient. I could use more feed back on this.
Glanru wrote:
I need feedback regarding region bonuses and territory connections. I asked for this about two weeks ago, and haven't worked on the map until today because of lack of feedback. It is important to me that this map is done correctly.
Thorpe wrote:
I feel that the bonus for the "S" region should be worth 6 not five cause it has 7 connections to it or if you feel that it needs one more connection to make the bonus 6
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Glanru wrote:
Thank you Thorpe for your response.

The number of connections into a region isn't quite as important as territories you need to fortify in order to defend the region. The region is only 8 territories but, you could take over Elitt to control 9 territories and only have to only fortify 4 territories to defend. Much like the "V" and "E" regions currently are.

All and all, I think 6 for that bonus would be too powerful for an 8 territory region. However, I am not unwilling to change my mind. I'm more than willing to hear more feedback on the matter.
Thorpe wrote:
I think the reason you hardly get feed back is that you plan the connections and bonuses so they are almost prefect!
What can some one say?.....Can we play?
The one problem I have is only reading the numbers for the bonuses ...the 3 and 5 look almost the same to me.
Glanru you are a great map maker an the "Eld World" map just shows how much you do care! Vexer and Paddlin can look for where the caps should go and then put it out to play.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
glanru is going to do the caps.
this map is pretty much ready to go, just waiting on caps, region names and a few minor graphical things. it is mostly inputted into the system.

Glanru wrote:
I've been sick the last couple of weeks. I'm still sick. But, I'm starting to feel better. I should be able to finish this reasonably soon.
Thorpe wrote:
What about the bonus #?
Will you change the font?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Glanru wrote:
First proposal for Victron caps. I put considerable amount of effort into 2-4 player. I have also thought a reasonable amount about 5-8 player. Comments would be greatly appreciated.

2P
---
Tripoc
Cal

3P
---
Don
Tripoc
Whist

4P
---
Don
Trax
Cal
Ottel

5P
---
Don
Tripoc
Whist
Ottel
Cal

6P
---
Trax
Don
Cei
Flinn
Ord
Vhown

7P
---
Trax
Don
Cei
Flinn
Ord
Wa
Emb

8P
---
Trax
Don
Cei
Flinn
Ord
Vhown
Wa
Emb
Glanru wrote:
Also, I've updated the numbers for the region bonuses. I think they should be easier to read.