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Dima wrote:
Summary (English, bullet-pointed)

We are presenting a map that Bischop and I developed together. It is a map of the Midwest United States.

The goal is to expand the number of maps set in the USA, because:
We have many players from the United States and the Western world. But we currently have very few American-themed maps. Most of the existing maps are Europe-based. Therefore, we wanted to increase the number of maps located in the U.S. One of these new U.S. maps is the Midwest United States map. We have already created a rough draft of the map, but it is far from complete. To describe the current development status, I will focus on two aspects:
Gameplay description
Design description

Gameplay Concept – Summary (English, bullet-pointed)

1. Initial Version (my original favorite)
Spoiler (click to show)
We initially drew all Midwest U.S. states as regions.
Some states were split into two parts:
to increase the total number of regions
to create smaller regions in both the east and west of the map, for symmetry
This was my early design intention.
Bischop disagreed with some of the small regions.
His version removed certain small regions.

2. River Layout Differences
We had different views on how the main river should run.
My version vs. Bischof’s version:
In the northern area (I think western Minnesota), the river is cut differently.
The Red River is shorter in his version.
Apart from that, the river differences are minor.
Spoiler (click to show)


3. Re-evaluation of the first design
After thinking about it for a longer time, I decided to discard my initial draft.
It has too many small regions that are:
easy to capture
easy to hold
Our website already has many maps with this structure (small or medium regions).
Bischop preferred larger regions that take longer to capture. And I go woth it.

4. Design Direction: Moving toward larger regions
Example extremes:
Bulgaria map → too many very small regions, easy to take
Roman Empire map → fewer regions, many territories, very hard to hold
With the Midwest map, I want a course correction:
fewer, mostly original U.S. state regions
regions should have many territories inside
capturing a region should take longer
but unlike the Roman Empire map, regions should still be relatively easy to defend (not overwhelming)

5. Avoiding artificial splits
I do not want to split U.S. states into two just to increase the number of regions.
Instead:
keep the regions authentic


6. Example of the new design approach
Regions = real U.S. states.
Territory boundaries:
based on real county borders
but counties are grouped together into territories
this means the borders are partly authentic and partly creative, depending on how counties are clustered
The exact number of territories per region and the territory shapes are still negotiable.

Spoiler (click to show)


Design Concept – Summary (English, bullet-pointed)

1. Current status
The layout/outlay is essentially finished.
The color design is not final.
I have experimented with several color ideas.
Below are some drafts you can look at; you can tell me which direction you prefer, and I can continue from there.
These are only flat colors, not textures.
Opacity is also not adjusted yet — all of this can still change.
MANY PICS:
Spoiler (click to show)

2. Goal / Next steps
At this stage, the priority is the gameplay, not the final design.
Once the gameplay foundation is solid, the color scheme and the style direction can be refined.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima is online.