Hi Dima. Just weighing in with some of my own feedback, which I've been meaning to give for a while now. I'll bullet point to save time - hopefully the tone won't seem too critical

- Gameplay-wise this map seems to be unrivalled in complexity, with semi-localised port adjacencies, 26 normal regions to consider, and 5 special port regions that traverse these normal regions. This means that the overwhelming majority of the regions have contested territories. The rivers, in combination with the empty space in the middle of the map, divide the map into many super-regions, with lots and lots of strategic chokepoints to hold and consider. Lastly, the sheer number of territories adds to the complexity of making decisions. I am a fan of the complexity, but I wonder if this map should be purchase-only (for a certain number of tokens), just to make sure people are buying this map only after having played a few games beforehand.
- I never have been a fan of portrait maps, but I don't suppose the map layout will change at this point.
- The textures and colours are beautiful, well done on those!
- I would add the outline of the anchor symbol on both sides of the "Same colored ports are connected to each other" text, and also remove the hyphen at the start.
- I think the artwork in the non-playable areas of the map is too bold and makes an already extremely complex map look too busy. The artwork is nice but the usability of the map is reduced in my opinion. Can you try reducing the opacity of those layers a little and see if it improves the overall look or not?
- The "Map created by Dima" box seems out of place where it is. A simple signature would fit better and look better in one of the corners in my opinion. I'm guessing you put the signature in a box, and specifically there, to help blend in two pieces of background art. But it does look a little off.
- The outlines of the regions are a bit too blurry and transparent in my opinion. And where the Oka and Volga form the boundary between playable and non-playable areas, I think the inconsistent line thickness looks strange. Similar issue in the southwest where the Don reaches the sea. Furthermore, there are multiple areas where the thick border colour is inconsistent - Uren/Myansk in the northeast, Vumary/Dzerzhinsnk in the centre, Ternovka/Povorino in the centre, and Salsk/Elista in the south are just 4 examples.
- The big hole in the centre of the map without any explanation does look a bit strange to be honest. Is it a mountain, a lake, or just land that has been excluded for some reason or another? I'm guessing is it just mountains/hills but it isn't labelled at all or even hinted at by textures or labels of any kind. Same goes for the non-playable areas on the east, west, and south of the map too - why aren't they included? Mountains? Hills? Other country? The whole playable map looks a bit unnatural and floaty because none of the external areas are even slightly hinted at. I hope this point makes sense.
Sorry if a lot of these issues seem nit-picky and pedantic. I really love the map, and want it to be amazing! Back when aeronautic used to be active and head cartographer, these issues would be picked up on earlier in the map-making process - maps were expected to be flawless instead of just functional or even just very good!
Let me know if you agree or disagree on any points Dima - again, I'm a huge fan of your handywork so don't take this post the wrong way
Hi Dima. Just weighing in with some of my own feedback, which I've been meaning to give for a while now. I'll bullet point to save time - hopefully the tone won't seem too critical :)
- Gameplay-wise this map seems to be unrivalled in complexity, with semi-localised port adjacencies, 26 normal regions to consider, and 5 special port regions that traverse these normal regions. This means that the overwhelming majority of the regions have contested territories. The rivers, in combination with the empty space in the middle of the map, divide the map into many super-regions, with lots and lots of strategic chokepoints to hold and consider. Lastly, the sheer number of territories adds to the complexity of making decisions. I am a fan of the complexity, but I wonder if this map should be purchase-only (for a certain number of tokens), just to make sure people are buying this map only after having played a few games beforehand.
- I never have been a fan of portrait maps, but I don't suppose the map layout will change at this point.
- The textures and colours are beautiful, well done on those!
- I would add the outline of the anchor symbol on both sides of the "Same colored ports are connected to each other" text, and also remove the hyphen at the start.
- I think the artwork in the non-playable areas of the map is too bold and makes an already extremely complex map look too busy. The artwork is nice but the usability of the map is reduced in my opinion. Can you try reducing the opacity of those layers a little and see if it improves the overall look or not?
- The "Map created by Dima" box seems out of place where it is. A simple signature would fit better and look better in one of the corners in my opinion. I'm guessing you put the signature in a box, and specifically there, to help blend in two pieces of background art. But it does look a little off.
- The outlines of the regions are a bit too blurry and transparent in my opinion. And where the Oka and Volga form the boundary between playable and non-playable areas, I think the inconsistent line thickness looks strange. Similar issue in the southwest where the Don reaches the sea. Furthermore, there are multiple areas where the thick border colour is inconsistent - Uren/Myansk in the northeast, Vumary/Dzerzhinsnk in the centre, Ternovka/Povorino in the centre, and Salsk/Elista in the south are just 4 examples.
- The big hole in the centre of the map without any explanation does look a bit strange to be honest. Is it a mountain, a lake, or just land that has been excluded for some reason or another? I'm guessing is it just mountains/hills but it isn't labelled at all or even hinted at by textures or labels of any kind. Same goes for the non-playable areas on the east, west, and south of the map too - why aren't they included? Mountains? Hills? Other country? The whole playable map looks a bit unnatural and floaty because none of the external areas are even slightly hinted at. I hope this point makes sense.
Sorry if a lot of these issues seem nit-picky and pedantic. I really love the map, and want it to be amazing! Back when aeronautic used to be active and head cartographer, these issues would be picked up on earlier in the map-making process - maps were expected to be flawless instead of just functional or even just very good!
Let me know if you agree or disagree on any points Dima - again, I'm a huge fan of your handywork so don't take this post the wrong way :)