work in progress
  • 70 posts
  • Page 5 of 5
Dima wrote:
hmmmm, maybe a very thinn outline? if u dont have others, you can send me only the rivers and i can try different outlines, there are many ways to do them with my programm.


btw, i noticed you put flags in every region, except for Nordeste (light green), was it intentional or u just missed it?
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
oh. i just put flags where the countries were. except because brazil is large. i added multiple brazil.
now that u mentioned it. might as well put a flag on it so it isn't lonely lol
Hoodlum wrote:
played around with it a bit. latest stab at it. research on key figures of south america.. i forgot their names, but it's in my chatgpt discussions
deworming the river. jungle textures, and other cheesy stuff :)
south america (click to show)
Dima wrote:
amazing! the river looks rly cool now, especially with these forest things around it.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
lastest (click to show)

some more texture stuff. followed a terrain reference. amazon jungle...
how it looks in a game.
game 1612173
Dima wrote:
if this map is already being beta tested, is there a possibility for a mod to create 2 cap 20, 7p games? one with fog and one without? ranked matches. i would like to test it, but habe no premium atm.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
just noticed that the river endings could be faded out (=smooth transition) in places where they transfer into the ocean water.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
The_Bishop wrote:
Great job and nice details, I think I'm gonna try some 7-player Domination games... Thanks Hood!

Some small remarks:
#0 = I agree to fade the river mouths;
#1 = it's Caqueta, not Caqueata;
(Just found it by chance, I haven't checked all tags. Not yet...)
#2 = I would move the map thumbnail slightly upward;
(How much upward? Well, let's say more-or-less until it includes the word "Maranhao".)
#3 = dice perspective is quite off, I think they should be viewed a bit more from above, little thing but I couldn't hold it.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain
Hoodlum wrote:
uploaded this version
fixes (click to show)
river mouth edits
Caqueta spell fix
thumbnail is automatic via the cartography system, can manually fix it? *done
could get rid of the dice, but tried new dice with the help of gpt asking it for the right perspective (new dice)