a new map
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Dima wrote:
Shape: Two adjacent circles (mediteranean is one big circle, empires of mediteranean are one big and one small circle).
Moreover i intended to create a map with many choke points to fight over. Fleets are one example of choke points. They are valuable cuz you can easier cross the "circle" (the sea basin) and provide a meaningful bonus. And once again i added 3 additional bonuses, i think its not too much. One is for holding asian regions and the other two for holding russian regions.

Moreover its another HD map. Mostly because i had to put circles in some small territotories in korea and japan/hokkaido and some other small land pieces. Going by territory/region size, this map isnt that big.

Size: Medium-large map, something between the size of mediteranean and black sea maps.

Title: As can be seen in the thread title. There are alternatives possible, but none of them is perfect, and so i picked this one.

Names: It was difficult to find proper names for many russ territories, cuz the north-eastern part of russia is poorly developed in terms of infrastructure and population. So basicly i had to name territories in russia after remote villages, while naming territories in asian part of the map after 1 mio + magepolis.

Design: I think i will change few things here and there later, but largely i prefer to keep the design & colors the way they are now, i think it looks harmoniois & a bit melancholoc.

I know there are a lot of maps coming out now and Bishop also works on his own map, bit i still hope this map along with other maps can be released soon.

I also have two more middle-large maps in mind with -as i think - an unusual gameplay/map outlay.

Updated version:

[image]


First version:

Spoiler (click to show)


PS: Regarding bonuses: I mostly oriented myself on the italy map, so i think bonises should be fine.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
14 region
71 ters

if not miscalculated


PS: i would especialy like to know whether the text of territories is not too small and whether the ship beneath the "pacific ocean" writing is not obsolete.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
The_Bishop wrote:
It's nice!
Yes, I can hardly find the time for this. There are duplicated sea connections in the South-West!!
«God doesn't play dice with the World» ~ Albert Einstein
SethHrab wrote:
Duplicate (unnecessary) connections: Nagasaki, Koshi, Ashikawa, Shumshu

The underlying ship image beneath the Japanese Fleet makes the sea connections to Vladivostok and Dandong slightly difficult to see. I'd suggest removing/moving or furthering the opacity.

Outline the rivers in white/black so they are more clearly a barrier.

I think the sea in general needs the opacity reduced. It's nice, but a little too vibrant.

Unnamed territory north of Okhotsk/east of Yakusk - side note, isn't it Yakutsk?


All in all, it looks like a lot of fun!
The_Bishop wrote:
I like the blue of the ocean!
.. perhaps @Dima you could try to use withe dots, instead of black dots, for the sea trails. They'll result more visible I think.
«God doesn't play dice with the World» ~ Albert Einstein
SethHrab wrote:
The_Bishop
I like the blue of the ocean!
.. perhaps @Dima you could try to use withe dots, instead of black dots, for the sea trails. They'll result more visible I think.


Good idea! I like the color of the ocean too, it's just too dark for the black dots I think, and your idea would likely solve it.
Dima wrote:
Spoiler (click to show)

alright, made the necessary changes. also added some skylines here and there, i think it looks cool.

regarding redundant lines: yes, i make two lines on purpose, because sometimes the distance between two territories is so small, so that only 1-2 dots will fit in and its easy to oversee. therefore i made two lines. also their round shape adds symmetry and gives it a "circle-like" shape, otherwise i would just have two dots hanging in the air.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
here are white dots. i think both would look okay.

Spoiler (click to show)
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
SethHrab wrote:
The white weirdly comes out looking almost cyan, and blending too well imo. Probably black dots most visible imo. Unless maybe shifting to dashes would be more clear? I dunno.

I still think the double lines from the noted territories is weird.. I think it's more clear to just stick to one unless there are multiple points of attack, and sticking to a direction/source of line (best example of this is the purple islands - in the white dots it's all on the "bottom" of the islands looping to the "bottom" of the next island, in the black version some are on the "bottom" while others are just center of island to center of island and less visible). Very nitpicky, I know.. but it looks a lot better with the white version of dots in this case (other than them blending too well with the ocean lol)


It's been a while since I've been active, but wouldn't the cyan 5 territory actually be 4?

7 territories / 3 = 2.33
+
4 defending territories / 2.5 = 1.6

= 3.93

same with yellow islands, should be 2. purple islands should be 3. orange islands should be 2.

Or do we not use this standard anymore and it's just not been stickied in the forum?

Dima wrote:
hmmm... theoretically yes, cyan must be 4, but i gave it 5, cuz it jas 3 internal territories instead of two, as other +4 regions have. so i thought it would be good to reward this with 5 instead of 4, but i can change it to 4.

the blue islands, kurill islands, are acording to formula around 2,5. but i have choosen to give it a 2, so that it doesnt become too strong.

the same is for orange, sakhalin islands, amd yellow, hokkaido. they must be at 2, but i gave them 1, because i didnt want them to become too profitable. i think the formula we have tends to reward smaller regions.

i usually use the formula, but also look what kind of regions i have on the map and compare them all to each other, to make sure they are okay internally, relative to each other. and here fear they will become too easy to take for a relatively high reward. therefore i prefer to keep +1 and +2 on the islands and i think i am gonna reduce the cyan to +4 or reduce it to +4 and delete one internal territoy.

there is still time left until bishop can start adding this map, so i will take time and think how to best solve the issues.

regarding dots, yes i ll look whether i manage to connect them differently.

PS: it can be sometimes rly annoying to go straight by the formula, cuz it often gives you numbers with , . But you can use only full numbers and in between 1,2 1,4 1,5 1,7 1,9 can be a big difference.
so what i do then might be not very professional, but it works well in my opinion: i go with the calculator only roughly and use .. well... "common sense" that i gained by playing kany kany games.
it also helps me to put different bonus regions into categories (for example +3 regions are one category, +4 regions another category) and make sure that there enough distintion between the categories, while there is only a little variation among regions of the same category; and i usually make sure that there is a bit more distinction between low bonus regions on the one side (+1 +2) and mid bonus regions on the other side (+2 +3 +4).
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
The_Bishop wrote:
I'll try to check the bonuses later. The red sector is probably the richest one and the easiest to defend.
@Dima:: can you please show us 2 versions, one with white/light dots and one with black/dark dots?
And again: remove the double connections on the ocean please (Southern Japan and Kuril Islands).
«God doesn't play dice with the World» ~ Albert Einstein