A small beautiful map by Hoodlum
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The_Bishop wrote:
Hoodlum
A map used for one of our forum mafia themes, HoodTown. thought i'd play around with it, and added regions and territories..
HoodTown (click to show)

Hoodlum didn't expect this to become a D12 map for real, he made it just for fun, however in opinion it is so beautiful and also nice to play (I've already played one game) that deserved to be beta-released.

It's just a beta-release for now, the map is not fully finished because territory tags are missing and also a legend somewhere that says:
OPEN DOORS ARE PASSABLE... Well, it will be obvious after the first round you play!
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
Game-play is cool and fun, but that small 1-territory bonus in the town centre has too much impact on 2p games in my opinion.
So I decided to change the recommendation from "2-4 players" to "3-5 players".
Anyway people don't follow much those recommendations...
«God doesn't play dice with the World» ~ Albert Einstein
Hoodlum wrote:
hoodtown labels/key (click to show)
some labels keeping with the forum game and storyline. eg the lookout towers, the graveyeard/policestation/jailhouse.
labels might be small.


Hoodlum is online.
Hoodlum wrote:
The_Bishop
Game-play is cool and fun, but that small 1-territory bonus in the town centre has too much impact on 2p games in my opinion.
So I decided to change the recommendation from "2-4 players" to "3-5 players".
Anyway people don't follow much those recommendations...

an option could be a neutral territory.. but fighting over hoodtown seems cool :)
Hoodlum is online.
The_Bishop wrote:
I have seen the progress but I delayed to comment it. With the add of the text the map is even more beautiful.

And

Hoodlum
The_Bishop
Game-play is cool and fun, but that small 1-territory bonus in the town centre has too much impact on 2p games in my opinion.
So I decided to change the recommendation from "2-4 players" to "3-5 players".
Anyway people don't follow much those recommendations...

an option could be a neutral territory.. but fighting over hoodtown seems cool :)

I would propose 1 troop auto-deployed, anyway we have not those options.
Finally I have set it as "2-5 players" like the other maps of the same size (31 territories).
«God doesn't play dice with the World» ~ Albert Einstein
misunderstood wrote:
The_Bishop
Any feedback from the D12 community?
Played it once. Was pretty good; a fair amount of give and take predominantly around the outer edges of the map. In that one game, there was no action at all in the center, as it seems highly unlikely to ever hold.
Hoodlum wrote:
what if there was a map like this where we could use as a labyrinth/maze....
some days the doors are shut, bridges broken, gap in the woods!

connection changes randomly by a sneaky cartographer! haha.

probably could try it with a tournament.

eg: settings, fog mode. cartographer (me/bishop) logs in. updates image and door connections. causes chaos!

one day. lol
Hoodlum is online.