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- Posted: 2 months ago
- Modified: 3 weeks ago
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Post #1
Hey,
i have created a new map:
made the rivers:
new style:
earlier version:
Alternate coloring:
First version:
Topic: Explaination is not necessary i think. Modern borders of germany anno 2025.
around
153 Territories
36 Regions
if i not mistaken...
Bonuses: are seen on the minimap. The ones where i wasnt sure, have a questionmark behind. Please give me some advice here. The remaining bonuses are calculated using the formula on the website.
Design: Is not finished and will be done as the very last step. What you see is just a demo version.
Coloring: I dont know how the final design would look like, but i really like the coloring. Its not too dark, like my previous map and japan-south korea map and not too bright like france.
Idea behind the map: The map is intended to be large and played by 7-9 players. I usually play fog and caped games, so i make maps that are good to play with these setting and where the intent is to win through smart territorial aquisitions, by using geography/bonuses and by leveringing players against each other and not by getting a big stack of troops through cards & defeating weak players to gain their cards. Cards play only a minor role.
Initially i intended to make a map of russia or sweden, because both are "stretched" countries, a geographical feature that makes the maps based on these countries more interesting, a bit similar to italy. But unfortunately i havent found a (fast) way to get them on a 1024*900 map, so i droped it and focused to germany.
Unlike with the previois map (Medieval Rus'
, this time i added many rivers to divide the big map into little to semi-little pokets and corridors with choke points, sphere of inflience etc. Here the function of dividing the territory into smaller pieces is executed through rivers (= geography) and not through additional bonuses (= costs of opportunity).
Many rivers are meant to be the main feature of the map creating corridors, pockets and choke points.
Names for territories along with circles will be added later, as soon as i get green light on the bonuses and borders.
PS: If you - nonetheless - want me to add names, to be able to properly discuss the map, then tell me, i ll add names.
Regarding circles: i made sure that the territories are big enough to fit both, circles and names.
i have created a new map:
made the rivers:
Spoiler (click to show)
new style:
Spoiler (click to show)
earlier version:
Spoiler (click to show)
Alternate coloring:
Spoiler (click to show)
First version:
Spoiler (click to show)
Topic: Explaination is not necessary i think. Modern borders of germany anno 2025.
around
153 Territories
36 Regions
if i not mistaken...
Bonuses: are seen on the minimap. The ones where i wasnt sure, have a questionmark behind. Please give me some advice here. The remaining bonuses are calculated using the formula on the website.
Design: Is not finished and will be done as the very last step. What you see is just a demo version.
Coloring: I dont know how the final design would look like, but i really like the coloring. Its not too dark, like my previous map and japan-south korea map and not too bright like france.
Idea behind the map: The map is intended to be large and played by 7-9 players. I usually play fog and caped games, so i make maps that are good to play with these setting and where the intent is to win through smart territorial aquisitions, by using geography/bonuses and by leveringing players against each other and not by getting a big stack of troops through cards & defeating weak players to gain their cards. Cards play only a minor role.
Initially i intended to make a map of russia or sweden, because both are "stretched" countries, a geographical feature that makes the maps based on these countries more interesting, a bit similar to italy. But unfortunately i havent found a (fast) way to get them on a 1024*900 map, so i droped it and focused to germany.
Unlike with the previois map (Medieval Rus'

Many rivers are meant to be the main feature of the map creating corridors, pockets and choke points.
Names for territories along with circles will be added later, as soon as i get green light on the bonuses and borders.
PS: If you - nonetheless - want me to add names, to be able to properly discuss the map, then tell me, i ll add names.
Regarding circles: i made sure that the territories are big enough to fit both, circles and names.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"