I decided to re-arrange the layout above. Next image I upload will have the continents in similar locations to where their colors will coincide with the colors of the world map. One major change will be flopping red for yellow to balance game play. I think it'll be easier for players to get familiar with the map that way, and more likely they'll understand it represents a world. Thus, territories can attack from the far left to the far right and vice versa.
Game play decisions affecting the future of this map:
- I don't want an Australia with only one entrance.
- I don't want a South America where it get's sandwiched between two bigger continents.
- I want to provide incentive for players to attack instead of building up.
- I don't want someone to feel that they have to use every single army on their border to break up another player's bonus.
Because of the factors above I plan to give every continent exactly 3 control / access points, each of which will connect with only one other continent. For example(this example will be more clear in next update to the image): the red continent will be connected to the blue continent, the yellow continent, and the green continent. The connections will be islands (9 in total). These islands will play a key strategic role as explained below.
Main map feature:
- Although the 6 main continents will have normal bonuses, there will be an additional +2 bonus for controlling all 3 island territories adjacent to the continent. So, if you held all of the red region and it's 3 islands, a player who holds green, yellow, and or blue continents are unable to get their +2 bonus, but could still receive their continent bonus.
I decided to re-arrange the layout above. Next image I upload will have the continents in similar locations to where their colors will coincide with the colors of the world map. One major change will be flopping red for yellow to balance game play. I think it'll be easier for players to get familiar with the map that way, and more likely they'll understand it represents a world. Thus, territories can attack from the far left to the far right and vice versa.
Game play decisions affecting the future of this map:
- I don't want an Australia with only one entrance.
- I don't want a South America where it get's sandwiched between two bigger continents.
- I want to provide incentive for players to attack instead of building up.
- I don't want someone to feel that they have to use every single army on their border to break up another player's bonus.
Because of the factors above I plan to give every continent exactly 3 control / access points, each of which will connect with only one other continent. For example(this example will be more clear in next update to the image): the red continent will be connected to the blue continent, the yellow continent, and the green continent. The connections will be islands (9 in total). These islands will play a key strategic role as explained below.
Main map feature:
- Although the 6 main continents will have normal bonuses, there will be an additional +2 bonus for controlling all 3 island territories adjacent to the continent. So, if you held all of the red region and it's 3 islands, a player who holds green, yellow, and or blue continents are unable to get their +2 bonus, but could still receive their continent bonus.