Super regions don't necessarily need to have their own bonuses. The way to make super regions viable is to make it so that if you control all regions in the super region, there are only a few borders to the outside. That means that the regions may have a lot of internal bonuses to each other, but not necessarily to the outside. For example, on the
World Expanded map, South America is three different regions, each individually not super great, but if you get all of them together, there's only 3 borders to defend, for a whopping +5 bonus! Australia is not a great region, nor is Indonesia, but those two together with China, Vietnam, and Taiwan create another region with 3 borders for a +6 bonus! So by making sure these bottlenecks exist in the map, you could make super regions without needing additional bonuses.
Of course, you could also have super regions with bonuses, but then it's largely a cosmetic bonus to represent a historical state of things. Could lead to some nice strategy, but it will likely not be gameplay defining for the map.
Super regions don't necessarily need to have their own bonuses. The way to make super regions viable is to make it so that if you control all regions in the super region, there are only a few borders to the outside. That means that the regions may have a lot of internal bonuses to each other, but not necessarily to the outside. For example, on the [url=https://dominating12.com/assets/img/maps/22.large.jpg]World Expanded[/url] map, South America is three different regions, each individually not super great, but if you get all of them together, there's only 3 borders to defend, for a whopping +5 bonus! Australia is not a great region, nor is Indonesia, but those two together with China, Vietnam, and Taiwan create another region with 3 borders for a +6 bonus! So by making sure these bottlenecks exist in the map, you could make super regions without needing additional bonuses.
Of course, you could also have super regions with bonuses, but then it's largely a cosmetic bonus to represent a historical state of things. Could lead to some nice strategy, but it will likely not be gameplay defining for the map.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card