Fully symmetrical about every axis, will allow for a "fixed" drop start
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aeronautic wrote:
As you have read from the feedback so far, the map in it's original intended design is not suitable for D12 for a number of reasons and one other probably not mentioned is, "4 Corners", we do not allow 4 territories to connect at a cross point and therefore territories can never attack diagonally.
Territory dividers have to be offset like a H and never form a cross + / X for example.

The reason for this is ambiguity. Everything in D12 Risk must be intuitive.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.