Yes Bearskin, "too easy to move around" is the problem, hyper-connectivity kills the game-play.
The best negative example of this is the Pizza map (ehm,, it is called Saturn but to me it reminds pizza slices, so I call it Pizza). Well, all the slices are connected in the center, so that all regions are bordering to each other (even the outer one), basically every territory is the same, there isn't any territorial strategy, you can build your army whatever you want, and won't be wrong.
Now I am not saying your map is like a Pizza map, of course it is not, I'm just highlighting you on the problem some of us have with port based game-plays. I rarely play Korea-Japan and New Zealand because they are all ports connected. Texas also but in that case, such a large map with 6 ports, I find it accettable.
Yours is different because: 1st there aren't many small regions which is positive in my opinion, 2nd there are maany ports but at least they are divided in 3 colours which reduce the effect (still i think they should be less though), 3rd you menaged to create a small region in the middle that chokes the hyper-connectivity of the map, this makes a great strategic point also, well, all good. Now the doubt is = only one player can achieve to occupy that strategic region in the center, how the fight will be for that? How the others will try to counterbalance? I don't know honestly, and I'm glad we are testing it.
You already can see an effect of having so many ports: fog of war games are almost equal to "sunny" games. I can easily understand what is going on in the few territories I cannot see. Not a big deal, just saying... Well, let's play another couple of rounds then probably we'll have more lighted thoughts.
Yes Bearskin, "too easy to move around" is the problem, hyper-connectivity kills the game-play.
The best negative example of this is the Pizza map (ehm,, it is called Saturn but to me it reminds pizza slices, so I call it Pizza). Well, all the slices are connected in the center, so that all regions are bordering to each other (even the outer one), basically every territory is the same, there isn't any territorial strategy, you can build your army whatever you want, and won't be wrong.
Now I am not saying your map is like a Pizza map, of course it is not, I'm just highlighting you on the problem some of us have with port based game-plays. I rarely play Korea-Japan and New Zealand because they are all ports connected. Texas also but in that case, such a large map with 6 ports, I find it accettable.
Yours is different because: 1st there aren't many small regions which is positive in my opinion, 2nd there are maany ports but at least they are divided in 3 colours which reduce the effect (still i think they should be less though), 3rd you menaged to create a small region in the middle that chokes the hyper-connectivity of the map, this makes a great strategic point also, well, all good. Now the doubt is = only one player can achieve to occupy that strategic region in the center, how the fight will be for that? How the others will try to counterbalance? I don't know honestly, and I'm glad we are testing it. :)
You already can see an effect of having so many ports: fog of war games are almost equal to "sunny" games. I can easily understand what is going on in the few territories I cannot see. Not a big deal, just saying... Well, let's play another couple of rounds then probably we'll have more lighted thoughts.
«God doesn't play dice with the World» ~ Albert Einstein