I don't think I explained the last update very well. My mistake. Let me try to clarify.
When I first added the islands, there were so many connecting lines on the map that it just looked a complete mess. Really confusing.
The idea of the ships was (i) to reduce clutter, and (ii) to remove the need for everything to flow through Issland.
Having the three different coloured groups refers nicely back to the original reference map, and other research supplied by
@Virtuosity98,
with the gradual spread from east to west represented by the three different coloured voyages.
Going through each of your points in turn;
Mixing different coloured ports on the same territoryNot sure how to get around this one, and I totally understand your point about confusion.
What if I moved the blue ships at Issland and Faroen to the north of those islands (similar to the set-up at Tellemark) so the blue voyage is more of a separate circle? In the same vain, if I moved the red ship at Groenland to the west coast of that territory, and away from the black ship.
That way, you would have three distinct voyages - blue to the north, black to the south, and red to the west.
Black ports are achievable by connection linesAs things stand, there is logistical difference between connecting lines (which are all confined to their own regions) and voyages/ports (which are inter-regional). By replacing the black ships with more connecting lines this convention is broken and I'm concerned that the map will become cluttered again.
Did I mean for all ships of the same colour to be able to attack each other?Yes. It opens up the game-play and reduces the need for everything to go through Issland - removing a major bottle-neck.
It seems to play well in the testing we've done so far.
Redundant ImpassableGlad you've mentioned that - I don't particularly like it (even though there is a historical/navigational accuracy to it).
The only reason I added it was to avoid people asking "Why can't I move from Salluit to Helluland?"
I'll take it off the map.
Hope that all makes more sense.
I don't think I explained the last update very well. My mistake. Let me try to clarify.
When I first added the islands, there were so many connecting lines on the map that it just looked a complete mess. Really confusing.
The idea of the ships was (i) to reduce clutter, and (ii) to remove the need for everything to flow through Issland.
Having the three different coloured groups refers nicely back to the original reference map, and other research supplied by @@Virtuosity98,
with the gradual spread from east to west represented by the three different coloured voyages.
Going through each of your points in turn;
[u]Mixing different coloured ports on the same territory[/u]
Not sure how to get around this one, and I totally understand your point about confusion.
What if I moved the blue ships at Issland and Faroen to the north of those islands (similar to the set-up at Tellemark) so the blue voyage is more of a separate circle? In the same vain, if I moved the red ship at Groenland to the west coast of that territory, and away from the black ship.
That way, you would have three distinct voyages - blue to the north, black to the south, and red to the west.
[u]Black ports are achievable by connection lines[/u]
As things stand, there is logistical difference between connecting lines (which are all confined to their own regions) and voyages/ports (which are inter-regional). By replacing the black ships with more connecting lines this convention is broken and I'm concerned that the map will become cluttered again.
[u]Did I mean for all ships of the same colour to be able to attack each other?[/u]
Yes. It opens up the game-play and reduces the need for everything to go through Issland - removing a major bottle-neck.
It seems to play well in the testing we've done so far.
[u]Redundant Impassable[/u]
Glad you've mentioned that - I don't particularly like it (even though there is a historical/navigational accuracy to it).
The only reason I added it was to avoid people asking "Why can't I move from Salluit to Helluland?"
I'll take it off the map.
Hope that all makes more sense.