GriffinUcos
I can see the reasoning there.
Mediterranean States............66 territories..............2p.............22 territories each.
Player 1 gets 7, takes 2 territories from player 2. Player 2 now only gets 6.
Thanks for this Alex, it's an aspect I hadn't thought of.
Your post made me realise about a flaw in my post.
AlexCheckMate
24-25, 30-31, 42-43 territory map with 2 players => both start with 12, 15, 21 territories and thus +4, 5, 7 respectively; conquering 1 causes for a reduced upkeep for the other
This is incorrect. When there's 2 players, there's still a 3rd neutral. I can't edit my original post anymore at this point... but if anyone else is willing to, that'd be swell (use the strike through and add the correct - so i/we also know/remember what the issue was) - to avoid spreading misinformation.
24-25, 30-31, 42-43 territory map with 2 players => both start with 12, 15, 21 territories and thus +4, 5, 7 respectively; conquering 1 causes for a reduced upkeep for the other
==>
36-38, 45-47, 54-56, 63-65 territory map with 2 players => both (& the neutral) start with 12, 15, 18, 21 territories and thus +4, 5, 6, 7 respectively; conquering 1 causes for a reduced upkeep for the other
aeronautic
( A: ) The territory numbers blacklisted are not for the genuine players who would avoid the wrong setups, which would cause the troop advantage, but for the players who would utilise its ability and exploit it.
( B: ) It only really matters where;
1) Troops can be dropped from 4 to place, down to 3 to place, hence 36-38 and 45-51 territories, because this is the most critical attack number i.e. having 6 v 3 instead of 7 v 3 to attack with.
2) Where the troop reward of 4 troops for 12 territories can be dropped to 3 troops for 11 territories before your first turn.
So by that logic
( B: ) ... shouldn't there be more numbers blacklisted?
AlexCheckMate
60-64 territory map with 5 players => all start with 12 => so +4
72-77 territory map with 6 players => all start with 12 => same problem
84-90 territory map with 7 players => all start with 12 => same problem
+ many more
( A: ) I personally don't think this can be (nor should be) 'policed'. I sympathise with the issue, but I believe the restrictions don't make a lot of sense. I'm happy the 60-64, 72-77, 84-90 territories in a map are allowed (note that e.g. Iberia, a 60 territory map, is even advertised as a large map for 5-8 players; therefore also advertising to play it with 12 territories each in the 5p setting..., same holds for North America (64 territories))
I don't think any 'wrong' setups really exist. Just setups which have an increased risk of causing some disbalancing in the first turn. Say in a 39 territory map (Brazil) player 1 succesfully attacks player 3 to works towards his prospected region and player 2 also attacks player 3 - which is not at all an unlikely scenario - you kind of play with the same situation... player 3 getting +3 due to being down to 11 from 13. Could write up many more scenarios, but that'll just be pointless (especially with people prefering short texts to read).
Just the fact that only being the sole victorer (unless teams) counts in d12 games, will already give rise to a balancing effect (especially in increased cards games).
Anyway.... I'm not trying to cause a fuzz. If the majority (or even a minority, or whatever) wishes to keep certain numbers banned, so be it. I'm just saying that I believe I would like to play in such 'risky' maps and that the logic behind banning certain numbers seems flawed to me.
-Alex
[quote=GriffinUcos]I can see the reasoning there.
Mediterranean States............66 territories..............2p.............22 territories each.
Player 1 gets 7, takes 2 territories from player 2. Player 2 now only gets 6.
Thanks for this Alex, it's an aspect I hadn't thought of.[/quote]
Your post made me realise about a flaw in my post.
[quote=AlexCheckMate]24-25, 30-31, 42-43 territory map with 2 players => both start with 12, 15, 21 territories and thus +4, 5, 7 respectively; conquering 1 causes for a reduced upkeep for the other[/quote]
[b]This is incorrect.[/b] When there's 2 players, there's still a 3rd neutral. I can't edit my original post anymore at this point... but if anyone else is willing to, that'd be swell (use the strike through and add the correct - so i/we also know/remember what the issue was) - to avoid spreading misinformation.
[spoiler=edit proposal][s]24-25, 30-31, 42-43 territory map with 2 players => both start with 12, 15, 21 territories and thus +4, 5, 7 respectively; conquering 1 causes for a reduced upkeep for the other[/s]
==>
36-38, 45-47, 54-56, 63-65 territory map with 2 players => both (& the neutral) start with 12, 15, 18, 21 territories and thus +4, 5, 6, 7 respectively; conquering 1 causes for a reduced upkeep for the other[/spoiler]
[quote=aeronautic][b]( A: )[/b] The territory numbers blacklisted are not for the genuine players who would avoid the wrong setups, which would cause the troop advantage, but for the players who would utilise its ability and exploit it.
[b]( B: )[/b] It only really matters where;
1) Troops can be dropped from 4 to place, down to 3 to place, hence 36-38 and 45-51 territories, because this is the most critical attack number i.e. having 6 v 3 instead of 7 v 3 to attack with.
2) Where the troop reward of 4 troops for 12 territories can be dropped to 3 troops for 11 territories before your first turn.[/quote]
So by that logic [b]( B: )[/b] ... shouldn't there be more numbers blacklisted?
[quote=AlexCheckMate]60-64 territory map with 5 players => all start with 12 => so +4
72-77 territory map with 6 players => all start with 12 => same problem
84-90 territory map with 7 players => all start with 12 => same problem[/quote]
+ many more
[b]( A: )[/b] I personally don't think this can be (nor should be) 'policed'. I sympathise with the issue, but I believe the restrictions don't make a lot of sense. I'm happy the 60-64, 72-77, 84-90 territories in a map are allowed (note that e.g. Iberia, a 60 territory map, is even advertised as a large map for 5-8 players; therefore also advertising to play it with 12 territories each in the 5p setting..., same holds for North America (64 territories))
I don't think any 'wrong' setups really exist. Just setups which have an increased risk of causing some disbalancing in the first turn. Say in a 39 territory map (Brazil) player 1 succesfully attacks player 3 to works towards his prospected region and player 2 also attacks player 3 - which is not at all an unlikely scenario - you kind of play with the same situation... player 3 getting +3 due to being down to 11 from 13. Could write up many more scenarios, but that'll just be pointless (especially with people prefering short texts to read).
Just the fact that only being the sole victorer (unless teams) counts in d12 games, will already give rise to a balancing effect (especially in increased cards games).
Anyway.... I'm not trying to cause a fuzz. If the majority (or even a minority, or whatever) wishes to keep certain numbers banned, so be it. I'm just saying that I believe I would like to play in such 'risky' maps and that the logic behind banning certain numbers seems flawed to me.
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein