Map contrasts we can possibly fix with shadows or other tricks. However, I would like to put all the colours through the different colour blind tools we have for maps (and if we have some colour blind people on the site, it would be good to get their input on this) to make sure we don't sacrifice on usability.
Regarding cards: I will have to investigate. I think we support up to 4 times the number of territories in a map in cards (2 bits), so we'd have to look at the smallest map, multiply by 4, and make sure that's more than 60 (12 players * 5 cards each). If not, we can always make it so that you can never play on a map with so many players that you have too few cards. No matter how fun 12 player Saturn sounds, it's really just broken and not fun, and I think it's completely okay for us to limit the maximum number on players of small maps well before we reach the card limit.
I don't expect to have time to look into the cards any time soon though. We still have problems with cards sometimes, so the code probably needs a good dusting anyway.
Map contrasts we can possibly fix with shadows or other tricks. However, I would like to put all the colours through the different colour blind tools we have for maps (and if we have some colour blind people on the site, it would be good to get their input on this) to make sure we don't sacrifice on usability.
Regarding cards: I will have to investigate. I think we support up to 4 times the number of territories in a map in cards (2 bits), so we'd have to look at the smallest map, multiply by 4, and make sure that's more than 60 (12 players * 5 cards each). If not, we can always make it so that you can never play on a map with so many players that you have too few cards. No matter how fun 12 player Saturn sounds, it's really just broken and not fun, and I think it's completely okay for us to limit the maximum number on players of small maps well before we reach the card limit.
I don't expect to have time to look into the cards any time soon though. We still have problems with cards sometimes, so the code probably needs a good dusting anyway.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card