I would say the best looking map ever seen in here! Congrats Aero!
As for the Riverrun cap' is mine suggestion. Yep 2 exits only it is not great, but sometimes it's just the best one can find. You can see many similar cases in the other maps and nobody ever complained about that, except myself once. Then Vexer taught me how to win with a blocked capital: it is not that bad and I have even finalized the technique over the years. The last game I started blocked and people said "oh poor bishop, he's blocked" I said "guys don't be worried for me but be worried for yourself as I have no problem to play blocked" (I didn't win really but it could happen)
When you are blocked and you hold the region you'll grow faster than the others and they will try to win killing all the open cap's so that you have a granted enter in the final with 2 remaining players and if the other fails trying to kill you then you'll easy kill him; or sometimes you can gain advantage being the first of the 2 moving his own forces out -- supposing he is blocked too (probable) and he was forced to retroop back in cap' after the last kill... Well, okay, there are many different situations, but if you are good at cap's you must know how to play blocked.
Apart from this dissertation, the chance of Riverrun being blocked in a 5 player game is approximately 5%, 1 game on 20 (notably less in case of 6 and 7 players), pretty rare in fact. For comparison in World Classic 5 players Peru has around 17.5% chance of being blocked, once every 5 or 6 games.
That being said, if you have better suggestions you are welcome to propose them, and I don't exclude they can exist.
I would say the best looking map ever seen in here! Congrats Aero!
As for the Riverrun cap' is mine suggestion. Yep 2 exits only it is not great, but sometimes it's just the best one can find. You can see many similar cases in the other maps and nobody ever complained about that, except myself once. Then Vexer taught me how to win with a blocked capital: it is not that bad and I have even finalized the technique over the years. The last game I started blocked and people said "oh poor bishop, he's blocked" I said "guys don't be worried for me but be worried for yourself as I have no problem to play blocked" (I didn't win really but it could happen)
When you are blocked and you hold the region you'll grow faster than the others and they will try to win killing all the open cap's so that you have a granted enter in the final with 2 remaining players and if the other fails trying to kill you then you'll easy kill him; or sometimes you can gain advantage being the first of the 2 moving his own forces out -- supposing he is blocked too (probable) and he was forced to retroop back in cap' after the last kill... Well, okay, there are many different situations, but if you are good at cap's you must know how to play blocked.
Apart from this dissertation, the chance of Riverrun being blocked in a 5 player game is approximately 5%, 1 game on 20 (notably less in case of 6 and 7 players), pretty rare in fact. For comparison in World Classic 5 players Peru has around 17.5% chance of being blocked, once every 5 or 6 games.
That being said, if you have better suggestions you are welcome to propose them, and I don't exclude they can exist.
«God doesn't play dice with the World» ~ Albert Einstein