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- Posted: 10 years ago
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Post #1
Here's a new concept map I just finished, a WWII German 88 Battery Map, where Americans have to attack it and Germans have to defend it.
I incorrectly placed it in the Map Suggestion thread and was told to make a separate thread... so here it is!
It is uploaded in Flattened JPG version, but I have the Photoshop version with layers if/when editing be required.
As it is such a small game play (2 player) map, I have created it in 900 X 600 resolution (suitable to all modern monitors/screens).
I have opted for colour overlay for bonus regions as it is based on a small battle in one field not a territory map, so there are no territories.
I feel it is an ideal 2 player only game with fixed start positions and bonus opportunities & to be in-keeping with the real strategy, there will be no extra replacement reinforcements sent to help either army, so there should be no cards, it should be played with bonus troops only (as if bunkered or bringing up the rear) and so the set up should be (Fixed start positions, No cards, Chained fortifications & absolutely No fog). The proposed game set up is how it would work most realistically and for fairest game play, but if there is no way to restrict the options for this Map, then it will have to lose it's realism and become whatever the creator decides. However, the objectives must stay the same for the scenario to work.
American: The (Primary) object of the game is to take the X2 bunkers, all X3 88mm Gun Emplacements & the X1 Machine Gun Nest.
The (Secondary) alternative objective is to kill all the German Troops.
German: The (Primary) object of the game is to kill all attacking American Troops.
The (Secondary) alternative objective is to occupy (Retreat to) all the inner Battery Territories (every Red & Yellow coloured space), giving the reality of retreating under fire to the only unoccupied exit, which is NW of the map.
Each opponent will have the same amount of troops to start, but Germans have the benefit of easier access to bonus areas (representing fortified positions). However, they will need it as they have no chain for fortifying.
The neutral spaces in open ground should have larger than normal neutral troops within each so as to signify the enemy bullets and mortars from each opponent and 2 neutral troops in trenched positions where more cover would be offered as it is in close quarters battle of this type. In this small battle game type, neutral troop numbers should be thought of as incoming munitions from the enemy.
There will be an alternative route to the Machine Gun Nest, but it involves staying out in the open so will be bombarded with enemy bullets and mortar and so will have progressively more neutral numbers (bullets etc.) to overcome as they near the Machine Gun Nest. However, it offers another way to overcome the Germans or at least stop them winning the game should they heavily fortify the 88 Guns and bunkers, in-keeping with the ability of the attacking troops to move and flank the defenders.
The opportunity of success is initially with the German Forces due to fortification and lack of a need to move. However, the German game relies on keeping certain key points whilst enduring constant attacks from flanking positions, so they will either eventually need to take bonuses or get good accurate shots at the Americans (lucky dice) and so the long term game favours the Americans if successful in attack on both flanks, but if they lose one of their flanks, their chances are greatly reduced due to a concentration of German Troops on the last remaining flank and deadly firepower in the aptly named "kill zones".
Game Information: This is placed on the Map as 'Military Orders' for both Armies, stating their objectives (Primary / Secondary). There is also a 'colour bonus areas' key.
The Map: This is a reality Map (suggesting a close up aerial photo) overlaid by a dark screen for contrast and further overlaid by coloured sectors for territory area designation with link lines throughout to show which place marker is connected to which and so possible routes of attack.
I hope the staff like it and if so, I hope the programmers don't have any trouble setting it up??!!
I believe this Game Scenario & Map offers a new, fun and very strategic 1 on 1 game and if so, I look forward to creating the next edition of a variety of sizes of new Maps & perhaps some new Game Scenarios to come, which will hopefully encourage more players to support the site. This service is free!
The Map is in 4 versions and uploaded to my site for viewing / download in high resolution JPEG.
1 version has no place marker circles at all.
1 version has the official blank grey circles.
1 version has the official blank grey circles and the proposed starting troop numbers.
1 version has the official blank grey circles and the proposed starting troop numbers + two different colour circle sets to show where the opponent start positions are.
For future reference, please tell me which stage above would be the map required by the programmers, ie with / without circle placeholders?
I welcome any feedback on this and look forward to editing it should there be any interest.
I incorrectly placed it in the Map Suggestion thread and was told to make a separate thread... so here it is!
It is uploaded in Flattened JPG version, but I have the Photoshop version with layers if/when editing be required.
As it is such a small game play (2 player) map, I have created it in 900 X 600 resolution (suitable to all modern monitors/screens).
I have opted for colour overlay for bonus regions as it is based on a small battle in one field not a territory map, so there are no territories.
I feel it is an ideal 2 player only game with fixed start positions and bonus opportunities & to be in-keeping with the real strategy, there will be no extra replacement reinforcements sent to help either army, so there should be no cards, it should be played with bonus troops only (as if bunkered or bringing up the rear) and so the set up should be (Fixed start positions, No cards, Chained fortifications & absolutely No fog). The proposed game set up is how it would work most realistically and for fairest game play, but if there is no way to restrict the options for this Map, then it will have to lose it's realism and become whatever the creator decides. However, the objectives must stay the same for the scenario to work.
American: The (Primary) object of the game is to take the X2 bunkers, all X3 88mm Gun Emplacements & the X1 Machine Gun Nest.
The (Secondary) alternative objective is to kill all the German Troops.
German: The (Primary) object of the game is to kill all attacking American Troops.
The (Secondary) alternative objective is to occupy (Retreat to) all the inner Battery Territories (every Red & Yellow coloured space), giving the reality of retreating under fire to the only unoccupied exit, which is NW of the map.
Each opponent will have the same amount of troops to start, but Germans have the benefit of easier access to bonus areas (representing fortified positions). However, they will need it as they have no chain for fortifying.
The neutral spaces in open ground should have larger than normal neutral troops within each so as to signify the enemy bullets and mortars from each opponent and 2 neutral troops in trenched positions where more cover would be offered as it is in close quarters battle of this type. In this small battle game type, neutral troop numbers should be thought of as incoming munitions from the enemy.
There will be an alternative route to the Machine Gun Nest, but it involves staying out in the open so will be bombarded with enemy bullets and mortar and so will have progressively more neutral numbers (bullets etc.) to overcome as they near the Machine Gun Nest. However, it offers another way to overcome the Germans or at least stop them winning the game should they heavily fortify the 88 Guns and bunkers, in-keeping with the ability of the attacking troops to move and flank the defenders.
The opportunity of success is initially with the German Forces due to fortification and lack of a need to move. However, the German game relies on keeping certain key points whilst enduring constant attacks from flanking positions, so they will either eventually need to take bonuses or get good accurate shots at the Americans (lucky dice) and so the long term game favours the Americans if successful in attack on both flanks, but if they lose one of their flanks, their chances are greatly reduced due to a concentration of German Troops on the last remaining flank and deadly firepower in the aptly named "kill zones".
Game Information: This is placed on the Map as 'Military Orders' for both Armies, stating their objectives (Primary / Secondary). There is also a 'colour bonus areas' key.
The Map: This is a reality Map (suggesting a close up aerial photo) overlaid by a dark screen for contrast and further overlaid by coloured sectors for territory area designation with link lines throughout to show which place marker is connected to which and so possible routes of attack.
I hope the staff like it and if so, I hope the programmers don't have any trouble setting it up??!!
I believe this Game Scenario & Map offers a new, fun and very strategic 1 on 1 game and if so, I look forward to creating the next edition of a variety of sizes of new Maps & perhaps some new Game Scenarios to come, which will hopefully encourage more players to support the site. This service is free!
The Map is in 4 versions and uploaded to my site for viewing / download in high resolution JPEG.
1 version has no place marker circles at all.
1 version has the official blank grey circles.
1 version has the official blank grey circles and the proposed starting troop numbers.
1 version has the official blank grey circles and the proposed starting troop numbers + two different colour circle sets to show where the opponent start positions are.
For future reference, please tell me which stage above would be the map required by the programmers, ie with / without circle placeholders?
I welcome any feedback on this and look forward to editing it should there be any interest.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.