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- Posted: 11 years ago
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Post #1
Double maps (like caribbean double) are cool but we only have one on this site. Seems like a fun design challenge, so I thought I'd try to make another.
I am thinking of something along the lines of a 2 story house (inspired by glanru's house map). Instead of calling it a double map, maybe I should call it a multi-layered map, since I don't want both stories to be identical. They will be similar enough (color and shapes) so that players can tell what connects to what, but I still want differences between the two to make gameplay more interesting.
For example, we have layers 1 and 2. Both will have the same region outlines but a region in layer 1 might consist of 3 territories while the same region in layer 2 consists of 6 territories. So every two regions in layer 2 corresponds with one region in layer 1. The two regions corresponding to the one will have the same shape, so that it is evident that the territory on layer 1 can only attack the two territories on layer 2, and vice versa.
This is a very rough idea so I will be thinking about it a lot more before I start up any drafts, but I'd like to hear what opinions mapmakers and other players have. Are there too many flaws or does this seem like a concept that could work?
I am thinking of something along the lines of a 2 story house (inspired by glanru's house map). Instead of calling it a double map, maybe I should call it a multi-layered map, since I don't want both stories to be identical. They will be similar enough (color and shapes) so that players can tell what connects to what, but I still want differences between the two to make gameplay more interesting.
For example, we have layers 1 and 2. Both will have the same region outlines but a region in layer 1 might consist of 3 territories while the same region in layer 2 consists of 6 territories. So every two regions in layer 2 corresponds with one region in layer 1. The two regions corresponding to the one will have the same shape, so that it is evident that the territory on layer 1 can only attack the two territories on layer 2, and vice versa.
This is a very rough idea so I will be thinking about it a lot more before I start up any drafts, but I'd like to hear what opinions mapmakers and other players have. Are there too many flaws or does this seem like a concept that could work?