Unreal
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Capone wrote:
just a few..
Moron (Capone) attacks Stake Bay (xafonys) killing 0 troops, losing 5.
Havana (Capone) attacks Miami (xafonys) killing 1 troops, losing 3.
25 Mar, 13:45 Dominican Republic (Capone) attacks Haiti (xafonys) killing 0 troops, losing 4.
25 Mar, 14:01 Dominican Republic (Capone) attacks Haiti (Neutral) conquering it, killing 3 troops, losing 4.
25 Mar, 14:03 Moron (Capone) attacks Las Tunas (Neutral) killing 0 troops, losing 5.
25 Mar, 14:03 Moron was reinforced by Capone with 3 troops.
25 Mar, 14:03 Havana (Capone) attacks Miami (pvzci) killing 1 troops, losing 3.
25 Mar, 14:04 Blossom (Capone) attacks Stake Bay (Neutral) killing 0 troops, losing 2.
26 Mar, 11:10 Ghana (Capone) attacks Guinea (tgards27) killing 0 troops, losing 2.
26 Mar, 11:10 Ethiopia (Capone) attacks Kenya (tgards27) killing 0 troops, losing 2.
26 Mar, 11:10 Mozambique (Capone) attacks Kenya (tgards27) killing 0 troops, losing 2.
26 Mar, 11:36 S. Africa (Capone) attacks Mozambique (sandflake) killing 0 troops, losing 2.
26 Mar, 11:35 Moscovia (Capone) attacks BP (Baltic/Poland) (krystle420) conquering it, killing 4 troops, losing 8.
26 Mar, 11:35 Moscovia (Capone) attacks Kazakhstan (krystle420) killing 1 troops, losing 3.
26 Mar, 12:11 China (Capone) attacks Kazakhstan (krystle420) killing 5 troops, losing 13.
26 Mar, 12:57 China (Capone) attacks Siberia (Neutral) conquering it, killing 1 troops, losing 4.
26 Mar, 12:58 Guinea (Capone) attacks Mali (sandflake) killing 3 troops, losing 11.
26 Mar, 12:57 China (Capone) attacks Siberia (Neutral) conquering it, killing 1 troops, losing 4.
27 Mar, 15:48 Stake Bay (Capone) attacks Moron (digibubi) killing 0 troops, losing 2.
28 Mar, 11:12 Matahambre (Capone) attacks Juventud (Neutral) killing 0 troops, losing 2.
28 Mar, 11:12 Juve (Capone) attacks Juventud (Neutral) killing 0 troops, losing 2.
28 Mar, 12:12 Eastern United States (Capone) attacks Central America (Money) killing 3 troops, losing 11.
28 Mar, 12:13 Eastern United States (Capone) attacks Central America (Money) killing 15 troops, losing 23.
28 Mar, 13:22 Guinea (Capone) attacks N. Central Brazil (gragg9) conquering it, killing 6 troops, losing 9.
29 Mar, 12:38 Eastern United States (Capone) attacks Central America (d3ckart) killing 0 troops, losing 3.
29 Mar, 12:38 Quebec (Capone) attacks Eastern United States (d3ckart) conquering it, killing 4 troops, losing 7.
29 Mar, 12:46 Siam (Capone) attacks India (jwenrd) conquering it, killing 1 troops, losing 3.
29 Mar, 12:45 Central America (Capone) attacks Venezuela (d3ckart) killing 0 troops, losing 3.
30 Mar, 08:01 Eastern Australia (Capone) attacks Papua New Guinea (Atacayte) killing 2 troops, losing 5.
30 Mar, 08:01 East Africa (Capone) attacks Egypt (d3ckart) killing 0 troops, losing 2.
30 Mar, 08:09 Mongolia (Capone) attacks China (GinTonic) killing 0 troops, losing 2.
30 Mar, 08:35 Mongolia (Capone) attacks Irkutsk (GinTonic) killing 1 troops, losing 5.
30 Mar, 08:42 Southern Europe (Capone) attacks Northern Europe (d3ckart) killing 0 troops, losing 4.
30 Mar, 08:41 Siam (Capone) attacks India (d3ckart) killing 0 troops, losing 3.
30 Mar, 09:27 Antioch (Capone) attacks Bay Point (duncansito) killing 0 troops, losing 4.
30 Mar, 09:43 Matahambre (Capone) attacks Juventud (chuos) killing 0 troops, losing 2.
30 Mar, 09:43 Cayman (Capone) attacks Blossom (tryitonce) conquering it, killing 3 troops, losing 5.
30 Mar, 12:37 S. Africa (Capone) attacks S. Central Brazil (lubi40) killing 2 troops, losing 6.
30 Mar, 12:52 Nunavut (Capone) attacks Greenland (lubi40) conquering it, killing 15 troops, losing 15.
30 Mar, 12:51 Korea (Capone) attacks Japan (lubi40) killing 0 troops, losing 3.
30 Mar, 12:50 India (Capone) attacks China (lubi40) killing 0 troops, losing 5.
30 Mar, 14:59 Dominican Republic (Capone) attacks Haiti (OldDogGen) conquering it, killing 3 troops, losing 10.
30 Mar, 14:59 Snug (Capone) attacks Clarence (Neutral) killing 0 troops, losing 2.
30 Mar, 14:59 Jaguey (Capone) attacks Matanzas (Neutral) killing 0 troops, losing 2.
30 Mar, 14:59 Havana (Capone) attacks Juventud (OldDogGen) killing 0 troops, losing 2.
30 Mar, 14:59 Matahambre (Capone) attacks Juventud (OldDogGen) killing 1 troops, losing 2.
30 Mar, 14:59 Guantanamo (Capone) attacks Mattheu (primeson) killing 0 troops, losing 1.

Nooooooo! these defender dices are good on this site.. yeah right!! -_-
Capone wrote:
30 Mar, 15:03 Jaguey (Capone) attacks Havana (primeson) killing 4 troops, losing 5.

nooooooo these dices are not too strong.. whahaha
Capone wrote:
whahaha!!

look this one..

30 Mar, 15:37 Guantanamo (Capone) attacks Haiti (Ashum) killing 8 troops, losing 14.

The defender dices are ruining this game site :( i hate it
Cireon wrote:
Why haven't you also recorded all the good things and then check how they actually even out pretty well.

Also, as said a bazillion times before, work is being done on implementing so called "fake dice" which will reduce randomness by a lot, but we - programmers - are currently dealing with more important features and also note that we are all doing this voluntary next to our normal study, job, hobbies and other duties.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
Matty wrote:
Capone, that is what randomness means.

I can assure you that if you learn how real dice (currently fake dice are not an option yet) you will learn how to win better.
Blaming dice is sometimes valid, but mostly your fault for not thinking about it.

Please, try to take a set of real life risk dice at home, simulate a million attacks with them, and then you will see that actually real dice show exactly the same weirdness.


Once you understand that this is the way dice work, you might actually find yourself not trusting blindly on good dice, but find a strategy that works even if the dice are not too bad.
Of course, sometimes they will even ruin the best strategy, but than that will happen both in your advantage as in your disadvantage.



Again: http://www.dominating12.com/forum/?cmd=topic&id=879
And this time try to read what it sais, its actually the truth.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
gragg9 wrote:
defender dices are supposed to be stronger since they win ties. I recommend you read vexer's thread about the site's dice.
Matty wrote:
Actually the attacker has a small advantage:
http://en.wikipedia.org/wiki/Risk_%28game%29#Dice_probabilities


Its something like 53% chance of winning. And yes, that means that out of 100 times approximately 47 of them will be dice like Capone just showed so nicely :)
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
So you only show the evidence that supports your claim and not all the evidence?

I already checked out capone's dice and when considering all rolls he wins about 54% of the rolls in 3 dice vs. 2 rolls like he's supposed to.
http://www.dominating12.com/forum/?cmd=topic&id=871#post-11901

True randomness means sometimes you'll have really good dice and sometimes really bad it does not mean that you will ever have a single battle that comes out with you winning 54% of the rolls.

I'm sick of hearing about this. Capone is absolutely clueless and obviously incapable of understanding randomness. SHUT UP Capone.
gragg9 wrote:
to Matty: the chart is a little misleading since its # of defending armies vs. # of attacking armies. Since one army has to stay back on the territory you're attacking from, having a stack of 10 attack a stack of 10 will give the defender a 53% vs 47% advantage
Matty wrote:
True, a 10 vs 10 fight means the attacker has 11 armies on his territory ;)
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Cireon wrote:
9... you mean 9...
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
Matty wrote:
?

In a fight where 10 troops (attacker) fight 10 troops (defender) than the attacker has (before the actual fight starts) 11 troops in his territory, and the defernder 10.
This is because the last troop from the attacker stays behind and is not in the actual fight.

I don't see the 9 there.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Cireon wrote:
I misread
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
Capone wrote:
yeah and if u att 9 to 9 u lose always .. and in real life i win haha:p