all reinforcements at firs turn?
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Gandhi wrote:
would be fair, change the norm of get reinforcements at beginning of first torn even if you have a territory to get reinforcements, i mean, get reinforcements just for the number of territories and not for have a region
Vexer wrote:
Yes we have thought about doing it this way before.

What does everyone else think? Should players not get their region bonus on the first turn if they were lucky enough to start off the game with a region?
dragon007 wrote:
Think it wouldnt really, well you know...
If one is lucky enough to find himself with a region at the first turn, then its most likely the bonus will only be +1 or +2.
Which in the end game doesnt really make a difference as the card bonusses will increase
But well it does give a slight advantage in the early stages though.
Matty wrote:
Its mostly important in 2p games
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
MuzuaneAskari wrote:
Yes, it's more important in 2 players, but that doesn't mean than it would make fairer all the games; at least in my opinion.
Gato que avanza, Perro que ladra
Cireon wrote:
Luck is an important factor in this game. If you are lucky enough to start with a region, well, then you're lucky and I think the bonus should be given.
Because if you don't allow this, then it also not fair if the starting player starts with "almost a region" and the only thing the other player can do (in a 2p game) is breaking that region every turn if it is a good one.

So in my opinion, luck is luck and being lucky should be awarded. Everyone has the same chance on starting with a region.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
MuzuaneAskari wrote:
Actually, not everyone has the same chance of starting his turn with a region, and I think this is the point. The last player may have some troop less in the reinforcement because he may have lost some provinces (let's imagine that all players start with 12 provinces), but if we add to this that 1st or 2nd player has an "extra" bonus as well luck is a factor more important than it should be.

If we give a turn to "balance" the game before counting bonuses I think it's better; I know it won't be a big difference but I think we will be improving the game.
Gato que avanza, Perro que ladra
Matty wrote:
Actually everyone has the same chance of starting with a region.
The player who starts last however has a bigger chance that its taken from him in the first turn.
That, and he has less chance to take a region in his first turn. But that last scenario (the one you describe) is not being touched here.

The only thing here is that the player who starts first with a region has a bigger chance to get a second region right away in the first turn.
But that's usually a bad idea, because everyone will team on you from the start, meaning you have a huge problem...
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Cireon wrote:
Well Muzuane, the play order is also decided randomly, so you everyone has the same chance on being the first and last player, so the chances stay the same for everyone.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
MuzuaneAskari wrote:
@Cireon, exactly, but once you are the last one your chances are even worse because of that. I accept that "bad luck" because someone has to be the last (even it's discussed in other post the advantadges you have because of being the last) but with the bonus for continent we are adding a penalty to that unlucky order lotery; that's my point. Some things have to be decide because of luck, but let's make its impact lower.
Gato que avanza, Perro que ladra
Cireon wrote:
I agree in some games they initial order and setup might seem a bit unfair, but the only games in which I really have a problem with that is two players (or sometimes three or four, but that happens seldomly/almost never). For those games a solution was already offered by having the non-starting player choose between the two setups.

I think that besides that you shouldn't fiddle to much with this. You are only making the whole thing more complex and I am sure that there will be all kinds of issues after this and I can also foresee a lot of questions about this.

It should stay as it is. There is a chance on bad luck, but there is also chance on good luck and in games with multiple players this almost always balances out eventually.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
BrewDog wrote:
I think there's bigger fish to fry that this. In a 2 player game it would matter more, but in a larger game if two different players chip away at it, then its no biggie. 
Cireon wrote:
I just saw a 3 player game. At some point it was almost balanced, but one of the players didn't pursue the player that started, had one full region and 2/3 countries from another. If the other players had played better, it would have been no problem at all.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card