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- Posted: 11 years ago
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Post #1
I hate adding things to the to do list at a time when I don't have free time to take things off the to do list but I read an interesting idea from nikeboix69 and felt that I should share.
The original idea was to force players to keep 10 troops on their cap but there are complications with that. So Glanru and I talked about the idea and elaborated on it.
The problem is that new players will weaken their cap too much or move all their troops off on the first turn because they don't know what a capital is or why you have to keep it strong.
The idea is to limit their ability to do this. Limiting what they can do with the troops on their capital on the first turn will eliminate 90% of the problem without creating new problems.
If a player attempts to make an attack on the first turn from a capital with 10 or fewer troops they will get an error message and the attack will not go through. The message would say:
Error: Attacks not allowed from a weak capital on the first turn.
If they are able to conquer a territory without getting the first message and they try to move too many their troops in they will get this error message:
Error: You cannot move in that many troops on the first turn; capitals must be well defended.
They will have to keep 10 troops on their capital. If they try to send in too many they will get the message and after it disappears the drop down list will refresh and only let them select the right amount of troops.
If they try to fortify too many troops off their capital on their final move they will get this message:
Error: You cannot fortify with that many troops on the first turn; capitals must be well defended.
In 2p games this would be disabled because there are many instances where you can clear out the area around your capital on the first turn and be well protected by neutrals.
On maps that have capitals in dead ends (Caribbean, house) you will still be able to move all your troops off your capital but not on the first turn.
Are there any problems with this idea that we didn't think of? Are there better ways to word the error messages? Is there a better solution to the problem?
The original idea was to force players to keep 10 troops on their cap but there are complications with that. So Glanru and I talked about the idea and elaborated on it.
The problem is that new players will weaken their cap too much or move all their troops off on the first turn because they don't know what a capital is or why you have to keep it strong.
The idea is to limit their ability to do this. Limiting what they can do with the troops on their capital on the first turn will eliminate 90% of the problem without creating new problems.
If a player attempts to make an attack on the first turn from a capital with 10 or fewer troops they will get an error message and the attack will not go through. The message would say:
Error: Attacks not allowed from a weak capital on the first turn.
If they are able to conquer a territory without getting the first message and they try to move too many their troops in they will get this error message:
Error: You cannot move in that many troops on the first turn; capitals must be well defended.
They will have to keep 10 troops on their capital. If they try to send in too many they will get the message and after it disappears the drop down list will refresh and only let them select the right amount of troops.
If they try to fortify too many troops off their capital on their final move they will get this message:
Error: You cannot fortify with that many troops on the first turn; capitals must be well defended.
In 2p games this would be disabled because there are many instances where you can clear out the area around your capital on the first turn and be well protected by neutrals.
On maps that have capitals in dead ends (Caribbean, house) you will still be able to move all your troops off your capital but not on the first turn.
Are there any problems with this idea that we didn't think of? Are there better ways to word the error messages? Is there a better solution to the problem?