is it just me?
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Matty wrote:
1771, some statistics:

You have 16002 turns taken on this moment. On average you will roll at least 2 times in a turn, probably alot more.
So, roll 38004 times 4 dice, real world dice, 1 black one, 3 red ones. At some point its really going to happen that the black dice will have top or equal all red dice 10 times in a row - that will give you a loss of 12 troops, not killing anything (last two rolls are 2+1 dice right?)

Thats probability, if you have a probability of winning 99%, and you roll 1.000.000 times, you are going to loose approcimately 10.000 times.
Thats the real world, im sorry, I hate it too, but it also happends in my favour if someone else has bad dice.
Of course, it happends more often against my favour, cause even if someone else has bad dice, you can only take a win out of it by being the next player, and a game usually has more than 2 players.

So really, the way it works on DXII is the way it works if you would roll all dice yourself (and not cheat).



I would like to implement advanced dice, but still, that will be kind of cheating, right?
(as described here: http://www.dominating12.com/forum/?cmd=topic&id=421#post-3056 )
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
On Cireon comment:
"Chances of losing armies stay the same over time, so it is well possible to have a bad day. "...what about a bad year?

As for Matty...Dice do not lie statistics do! 75% of all statistics are made up. "Hint"

The higher you move up the "Bad Dice" go with you, unless you play against same rank players.

1771 has been around a LONG..really LONG time, so if he is having problems with them...mmm
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
OldDogGen wrote:
i heard somewhere about lots of computers all over the world that run programs for random codes starting to come up with the same codes. (when its exreamly unlikely )                            any1 here heard anything about it? NO, i dont remember were i heard it, or the finer details,but would love to know more if anyone else does?
BrewDog wrote:
I personally think each die should be 100% random. Just as in real life. Attackers get an extra die (assuming 4+ attackers) which statistically should give the advantage to the attacker. 1771, you're losing more because you're playing Thorpe less and me more. Hahaha.
skarni wrote:
Well people you should better talk with MAPS, he has the answer of why all u get bad rolls. He has wasted all the good rolls!! He has just scored me a 26 killed - 1 lost to defeat me!
Llibertat Presos polĂ­tics catalans. Love Democracy.
Vexer wrote:
matty you would make me and a lot of other players very happen if you implemented advanced dice. but only as a game option.

@OldDogGen What you are referring to is SSL's public key encryption. Duplicate private keys were being generated. Each website is supposed to its own unique key but due to a bad implementation of the spec the keys produced were not random enough. Unlike what you heard in the news the flaw was not in SSL, it was in a failure to properly implement (program) the SSL spec.

if you want the nerdy details then read this: and search for ' Top of the list' to skip past all the intro stuff.
http://www.grc.com/sn/sn-340.htm

This is a transcript of the the Security Now podcast episode 340.

If you're already lost then don't bother reading it.

@brewdog, each die is 100% psuedo-random which is the best we can do unless you want to spend all day rolling dice for us and recording the results.
Thorpe wrote:
LOL @ VEXER...full time job for him!

Has he been losing to you brewdog? "1771" then he is really having some bad rolls!!!!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
BrewDog wrote:
Hahaha, I'm up 1 game on 1771. Ohh ya!! Thorpe, we're tied. I might have to play a caps game and fix that nonsense.
1771 wrote:
Yeah i seen that earlier... Congratulations, had to be the dice :)

You are a worthy opponent. I am glad you are here, need more players like you my friend :) I would rather be beat in a good game, than win or lose in a bad one.
Thorpe wrote:
I hate when you talk about me 1771!..."than win or lose in a bad one. "
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
OldDogGen wrote:
my dice are very much below what would be the average. ~:( it s starting to give me bad headaches :(
OldDogGen wrote:
acording to odds i should be winning the next 800 out of 1000 3 v 2 dice attacks.i dont think its gona be the case tho.
n0ble0ne wrote:
same here but i have found a workaround, there's really a pattern if you have played many games, you should have noticed, the way you lose your troops.
psusnjar wrote:
What ever you have than with "random" with dice you have done it wrong. In last two days it is really unbelievable. In couple of games I have to attack with 3 times more army to win. And if I have been attacked I will lose from army that is weaker (e.g. 10 has attacked my 14 and he has lose only 4). That did not happen to me not even one time. The only way to stop bad dice during attack is to attack another land and return back (I have try one time in 6 turns (just to try) I have take only 2 army). That is not random.
Could you separate dice for attack and defense. Maybe with two buttons.
Leedog wrote:
Lol!! I recently lost 2 games in a row on the Oregon map to a new player who had only played 8 games total... winning only 1 of them! All due to bad dice. But that's how it goes... when dice are good, you accept the results. When dice are bad, you need to do the samething... accept the results and move on.

When the guy you're attacking gets three 6's in a row... you say to yourself that sucks.

When you get three 6's in a row on attack... you hardly notice.

I use to get more upset in the past, but I now understand that everyone, sooner or later, will have their run at a bad dice streak!