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- Posted: 12 years ago
- Modified: 12 years ago
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Post #1
Many players want to know other players skill levels while they are playing against others or even before the game. That is reasonable as this knowledge will significantly enhance their chance of winning.
For those who wants to know more about classification of player's skill levels, please see my another posting - 'Risk Strategy - Knowing yourself and knowing your opponents'. However, it does not provide you much information on out of game research on other players.
You may use information such as 'Player Ranking' and 'Skill Level' that are publicly available to determine a player's skill level. They are indeed not a good skill indicators. Here are why:
1) Player Rank: it is not a good indicator because the way a player obtains his/her tokens. Every player gains 20 token per game regardless win or lose. Therefore a player who has played 1000 games with 0% winning rate would have 20000 tokens and his/her rank would be a General, the highest rank indeed. How skillful he is comparing to a player who has only played 100 games with 50% winning rate. I'm not able to tell, however, one thing I am certain the former player played more games on this site than the later. Therefore it really should be called: Player's Experience (this site only).
2) Skill level: This sounds to be the indicator of a player's skill level. I think Vexer would be able to fill us in how this is calculated and why this is a good indicator of player's skill level. Personally I do not believe it is accurately reflecting players' skill levels.
In my opinion, to accurately show a player's skill level, there should be 3 distinct indicators:
If all 3 indicators were available, when I do a research on a player, the first thing I look is the 'Recent Skill Level', which is the most up-to-date skill indicator, then I will look at the experience level, because it would tell me if this player is likely to make level 0 and/or level 1 players' mistakes during the game. The historical skill level is a good indicator to compare 2 players with similar recent skill levels and experiences.
For those who wants to know more about classification of player's skill levels, please see my another posting - 'Risk Strategy - Knowing yourself and knowing your opponents'. However, it does not provide you much information on out of game research on other players.
You may use information such as 'Player Ranking' and 'Skill Level' that are publicly available to determine a player's skill level. They are indeed not a good skill indicators. Here are why:
1) Player Rank: it is not a good indicator because the way a player obtains his/her tokens. Every player gains 20 token per game regardless win or lose. Therefore a player who has played 1000 games with 0% winning rate would have 20000 tokens and his/her rank would be a General, the highest rank indeed. How skillful he is comparing to a player who has only played 100 games with 50% winning rate. I'm not able to tell, however, one thing I am certain the former player played more games on this site than the later. Therefore it really should be called: Player's Experience (this site only).
2) Skill level: This sounds to be the indicator of a player's skill level. I think Vexer would be able to fill us in how this is calculated and why this is a good indicator of player's skill level. Personally I do not believe it is accurately reflecting players' skill levels.
In my opinion, to accurately show a player's skill level, there should be 3 distinct indicators:
- Experience
- Historical (Overall) Skill Level
- Recent Skill Level
- Experience - this can be the existing 'Player Rank'
- Historical Skill Level -a formula must take into account of the following factors to accurately reflect the true skill levels of players:
- # of Players in a game: this avoids the advantage of a player who only involves 2 player games over a player who plays mostly 8 player games
- Opponent's Skill level: this avoids the advantage of a player who mostly played with low skill level players
- Missed Turn Games: Whether missed turn games should be counted against a player's skill level is debatable. My personal opinion is they should not. A more controversial, however, is whether the winner should be getting the full credit for winning a game with skipped players. It is hard to determine the impact accurately as there are 2 factors may distort the credibility of the winner, they are:
a) Whether a player misses his/her turn at the early stage of a game or later stage
b) # of Players missed their turns in a game
The problem is if you cannot determine the impact, you cannot determine the credit the winner should get.
- # of Players in a game: this avoids the advantage of a player who only involves 2 player games over a player who plays mostly 8 player games
- Recent Skill Level - it has the same formula as the historical skill level, except this only take into account of most recent games. The size should be statistically significant, say, at least 30. I would suggest 100 most recent games if possible.
If all 3 indicators were available, when I do a research on a player, the first thing I look is the 'Recent Skill Level', which is the most up-to-date skill indicator, then I will look at the experience level, because it would tell me if this player is likely to make level 0 and/or level 1 players' mistakes during the game. The historical skill level is a good indicator to compare 2 players with similar recent skill levels and experiences.