I think this is an absolutely great site, with very high quality, both in overall design, the functionality of the games and the quality of the players. I've tried several sites for playing Risk but in the end I've put all others aside except this one and another one.
The only reason I'm not purchasing a Premium account is that I'm concerned I would become addicted to playing these games all around the clock and would not do my work properly... (Seriously.)
The only quality-related problems I'm experiencing from time to time are:
- Occasional brutish-psychopathic types who do a lot of name-calling and yelling to other players and create a bad environment. But overall, people here have good attitudes.
- Occasionally, email notifications about my turns don't get to my inbox, leading to missed turns and occasionally being kicked from games.
- Sometimes, when assaulting, the server can be a little bit slow to process the assaults and refresh the figures on the board.
- The coloring used for players in team games is confusing and makes it difficult to see at a glance who is teammate with whom. Light Blue should go with Dark Blue, Pink with Red, Yellow with Orange, Black with Brown, Dark Green with Light Green and so on.
I appreciate the focus on creating an environment for good quality strategy games. That's what makes these games worthwhile. I think it is a very good idea - in any type of "business project" - to apply one's core values consistently when promoting one's product. So if the emphasis here is on quality games for quality players, it is absolutely correct not to engage in superficial marketing campaigns bringing in other types of players or generating other types of games (such as low-quality two-player games between non-serious players).
Overall, I think this is a great site that should have excellent opportunities to attract players of Risk.
If there really is a problem with the number of paying members, here are some suggestions that come to mind for bringing more people to the site:
- Localize the site to all major world languages to make it available to more people around the globe.
- Allow people to select between at least 2 color themes. Dark backgrounds can be hard on the eyes for some. Make sure eye-sight isn't a concern.
- Implement a strategy for promoting the site on social media (viral ads etc.)
- Reward people for inviting their friends to the site.
- Promote the site among the chess community and other communities that gather people with a liking for strategy, thought and so on. Build bridges with those communities.
- Do a poll to identify the demographic profile of your community (age, gender, profession, other activities they like e.g. chess, social media they use, native language etc.) - in order identify the sorts of people who most come to this site. Once you have some results, you can then target those kinds of segments with targeted promotional campaigns.
- Research the parallels between chess and Risk (there are many!), write a good well-written article about that and promote it around the chess community. As a chess player, I have found enormous amounts of strategic parallels between Risk and chess and I even feel my own chess game, and myself as a chess player, have benefited from my reflections on Risk strategy.
Well, that's all for now. Keep up the good work.
I think this is an absolutely great site, with very high quality, both in overall design, the functionality of the games and the quality of the players. I've tried several sites for playing Risk but in the end I've put all others aside except this one and another one.
The only reason I'm not purchasing a Premium account is that I'm concerned I would become addicted to playing these games all around the clock and would not do my work properly... (Seriously.)
The only quality-related problems I'm experiencing from time to time are:
- Occasional brutish-psychopathic types who do a lot of name-calling and yelling to other players and create a bad environment. But overall, people here have good attitudes.
- Occasionally, email notifications about my turns don't get to my inbox, leading to missed turns and occasionally being kicked from games.
- Sometimes, when assaulting, the server can be a little bit slow to process the assaults and refresh the figures on the board.
- The coloring used for players in team games is confusing and makes it difficult to see at a glance who is teammate with whom. Light Blue should go with Dark Blue, Pink with Red, Yellow with Orange, Black with Brown, Dark Green with Light Green and so on.
I appreciate the focus on creating an environment for good quality strategy games. That's what makes these games worthwhile. I think it is a very good idea - in any type of "business project" - to apply one's core values consistently when promoting one's product. So if the emphasis here is on quality games for quality players, it is absolutely correct not to engage in superficial marketing campaigns bringing in other types of players or generating other types of games (such as low-quality two-player games between non-serious players).
Overall, I think this is a great site that should have excellent opportunities to attract players of Risk.
If there really is a problem with the number of paying members, here are some suggestions that come to mind for bringing more people to the site:
- Localize the site to all major world languages to make it available to more people around the globe.
- Allow people to select between at least 2 color themes. Dark backgrounds can be hard on the eyes for some. Make sure eye-sight isn't a concern.
- Implement a strategy for promoting the site on social media (viral ads etc.)
- Reward people for inviting their friends to the site.
- Promote the site among the chess community and other communities that gather people with a liking for strategy, thought and so on. Build bridges with those communities.
- Do a poll to identify the demographic profile of your community (age, gender, profession, other activities they like e.g. chess, social media they use, native language etc.) - in order identify the sorts of people who most come to this site. Once you have some results, you can then target those kinds of segments with targeted promotional campaigns.
- Research the parallels between chess and Risk (there are many!), write a good well-written article about that and promote it around the chess community. As a chess player, I have found enormous amounts of strategic parallels between Risk and chess and I even feel my own chess game, and myself as a chess player, have benefited from my reflections on Risk strategy.
Well, that's all for now. Keep up the good work.