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- Posted: 3 years ago
- Modified: 3 years ago
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Post #31
KaiserKnud
I think we all agree that part of the outcome of 1v1 is determined by the drop/dice/starting position, and the other part by the player skills. Assuming this part is 50%, half of the 20 points to be split should be fixed (luck) and the other half variable (skills), which would lead to the following formula and results list
rating[p] = -(10 +floor((p.rating/avgRating) * 10)
Winner Loser Won/Lost
6000 1000 12
5000 1000 13
4000 1000 14
3000 1000 15
2000 1000 16
1500 1000 18
1000 1000 20
1000 1500 22
1000 2000 23
1000 2500 24
1000 3000 25
1000 4000 26
1000 5000 26
1000 6000 27
So basically we are narrowing the outcome range from 5-34 to 12-27. It does this for all players, not just for 3000+ players. The formula reflects what is assumed to be luck/skill repartition, rather than using the 'normal' formula with some arbitrary fix for 3000+ players.
Of course the 50% is debatable, but once agreed it's just a matter of adjusting the two 10's in the formula.
Seems logic?
rating[p] = -(10 +floor((p.rating/avgRating) * 10)
Winner Loser Won/Lost
6000 1000 12
5000 1000 13
4000 1000 14
3000 1000 15
2000 1000 16
1500 1000 18
1000 1000 20
1000 1500 22
1000 2000 23
1000 2500 24
1000 3000 25
1000 4000 26
1000 5000 26
1000 6000 27
So basically we are narrowing the outcome range from 5-34 to 12-27. It does this for all players, not just for 3000+ players. The formula reflects what is assumed to be luck/skill repartition, rather than using the 'normal' formula with some arbitrary fix for 3000+ players.
Of course the 50% is debatable, but once agreed it's just a matter of adjusting the two 10's in the formula.
Seems logic?
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