I love this section: 'Thread description'
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Virtuosity98 wrote:
KaiserKnud
I think we all agree that part of the outcome of 1v1 is determined by the drop/dice/starting position, and the other part by the player skills. Assuming this part is 50%, half of the 20 points to be split should be fixed (luck) and the other half variable (skills), which would lead to the following formula and results list

rating[p] = -(10 +floor((p.rating/avgRating) * 10)

Winner Loser Won/Lost
6000 1000 12
5000 1000 13
4000 1000 14
3000 1000 15
2000 1000 16
1500 1000 18
1000 1000 20
1000 1500 22
1000 2000 23
1000 2500 24
1000 3000 25
1000 4000 26
1000 5000 26
1000 6000 27

So basically we are narrowing the outcome range from 5-34 to 12-27. It does this for all players, not just for 3000+ players. The formula reflects what is assumed to be luck/skill repartition, rather than using the 'normal' formula with some arbitrary fix for 3000+ players.

Of course the 50% is debatable, but once agreed it's just a matter of adjusting the two 10's in the formula.

Seems logic?
I agree, in principle.
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KaiserKnud wrote:
Cireon
If you have a suggestion for a better formula, I'm sure people are open to hearing about it.
So where do we go from here?
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Matty wrote:
Basically refining the idea and implementing it. The last few months I haven't had much time for d12 though.

Most importantly for now: what's the impact. Can someone put the old and new values next to each other?
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
KaiserKnud wrote:
Easy peasy:
Winner Loser  Vex  KK
6000  1000  5   12
5000  1000  6   13
4000  1000  8   14
3000  1000  10  15
2000  1000  13  16
1500  1000  16  18
1000  1000  20  20
1000  1500  24  22
1000  2000  26  23
1000  2500  28  24
1000  3000  30  25
1000  4000  24  26
1000  5000  20  26
1000  6000  17  27
Edited by Matty: formatted as table.
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