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- Posted: 3 years ago
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Post #16
I don't think the 'Vexer's repair' is fair. Why should a very high ranked player lose less than a moderately high ranked player? From the list above:
Winner Loser Won/lost
1000 2500 28
1000 6000 17 (rather then 34)
I understand the 6000 rated player does not like losing 34 , neither does the 2500 rated player like to lose 28. So why is mr 6000's problem fixed but not mr 2500? Furthermore, 28 on 2500 has more impact than 34 on 6000 (1.1% vs 0.56%). So the 'injustice' of the higher ranked player losing too much is fixed for the wrong player with the current repair.
I'm more or less in line with Blagoje_Jovovic suggestion: 1 point won 1 point loss for 1v1 games. But I would make the win/loss amount depending on the rating difference between the 2 players. Equal rating => +-20, the higher the rating difference, the lower the win/loss amount for both. Should fix anomaly of old formula (fixed 20 points) and disproportionality of current formula.
Winner Loser Won/lost
1000 2500 28
1000 6000 17 (rather then 34)
I understand the 6000 rated player does not like losing 34 , neither does the 2500 rated player like to lose 28. So why is mr 6000's problem fixed but not mr 2500? Furthermore, 28 on 2500 has more impact than 34 on 6000 (1.1% vs 0.56%). So the 'injustice' of the higher ranked player losing too much is fixed for the wrong player with the current repair.
I'm more or less in line with Blagoje_Jovovic suggestion: 1 point won 1 point loss for 1v1 games. But I would make the win/loss amount depending on the rating difference between the 2 players. Equal rating => +-20, the higher the rating difference, the lower the win/loss amount for both. Should fix anomaly of old formula (fixed 20 points) and disproportionality of current formula.