I think we have no problem to set a Mission mode in World Classic, just following the traditional missions as they are in the board game.
If we want the same in other maps then things must be studied well, but I think it's doable. Missions probably will never be perfectly equal, as the Capitals aren't. I'm available to do that work if needed, it's the kind of job I like. Really I'm already studying how to do it in World Expanded using "continental super-regions" for missions, instead of normal regions.
But the major problem I think is how to show the missions graphically. Well a mission is a sentence and can be displayed everywhere, let say for example along the red bar. But if a mission means to conquer certain regions, how do you explain what regions they are, if regions are not named on the map? Many of the most popular maps have not region names in the mini-map. Should we (not me, I mean the programmers) develop a region-highlighter function? Maybe, but this make things even more complex.
The Assassination mode is similar but without territorial missions: "killery" missions only. It is something that works in every map, it doesn't require a special graphic/programming job and it doesn't require to study every map one by one. Since much more simple. And according to what Hoodlum says the "killery" missions are the most funny. He also suggested a possible third way to solve the problem of someone other killing your target: you win the game if you survive till your next turn.
I know there are higher priorities right now as Cireon said. But it's nice to collect ideas for the future. From my point of view would be nice to have both gametypes implemented: Assassination for every map, and Mission too but only for a strict group of maps, as said by Elysiums.
EDIT: Ops sorry Aero we posted at same time. I can tell you that territorial missions normally include one large region and one small, normally not bordering eachother (except the case of Asia + Africa that is also the largest territorial mission). The smallest of the large regions -- Europe -- is so associated with one smallest of the small regions -- SA or OZ -- so it's too easy and it is compensated adding a third region by your choice.
I think we have no problem to set a [i]Mission[/i] mode in World Classic, just following the traditional missions as they are in the board game.
If we want the same in other maps then things must be studied well, but I think it's doable. Missions probably will never be perfectly equal, as the Capitals aren't. I'm available to do that work if needed, it's the kind of job I like. Really I'm already studying how to do it in World Expanded using "continental super-regions" for missions, instead of normal regions.
But the major problem I think is how to show the missions graphically. Well a mission is a sentence and can be displayed everywhere, let say for example along the red bar. But if a mission means to conquer certain regions, how do you explain what regions they are, if regions are not named on the map? Many of the most popular maps have not region names in the mini-map. Should we (not me, I mean the programmers) develop a region-highlighter function? Maybe, but this make things even more complex.
The [i]Assassination[/i] mode is similar but without territorial missions: "killery" missions only. It is something that works in every map, it doesn't require a special graphic/programming job and it doesn't require to study every map one by one. Since much more simple. And according to what Hoodlum says the "killery" missions are the most funny. He also suggested a possible third way to solve the problem of someone other killing your target: you win the game if you survive till your next turn.
I know there are higher priorities right now as Cireon said. But it's nice to collect ideas for the future. From my point of view would be nice to have both gametypes implemented: Assassination for every map, and Mission too but only for a strict group of maps, as said by Elysiums.
EDIT: Ops sorry Aero we posted at same time. I can tell you that territorial missions normally include one large region and one small, normally not bordering eachother (except the case of Asia + Africa that is also the largest territorial mission). The smallest of the large regions -- Europe -- is so associated with one smallest of the small regions -- SA or OZ -- so it's too easy and it is compensated adding a third region by your choice.
«God doesn't play dice with the World» ~ Albert Einstein