I'm not a fan of No Card but sometimes, why not. Capped DM games work for more territorial strategy and less numeric probabilities, but usually they never end (!), that's why I play Capped only with Domination gametype. Well, and Increasing with DeathMatch gametype or Capitals. Although among high skilled players even Increasing DM can quite easily stalemate and then you have the option to play Increasing Domination games. But possibly only with people that understand how Domination works.
The point of Domination games is to keep their own territories protected and never leave many 1's, otherwise will be easy for someone to achieve the goal as soon as the turn-in value reaches high enough. It's a similar concept of Capitals games, never leave your capital weak otherwise the game will be over soon, not only for you but for everybody.
I'm not a fan of No Card but sometimes, why not. Capped DM games work for more territorial strategy and less numeric probabilities, but usually [u]they never end (!)[/u], that's why I play Capped only with Domination gametype. Well, and Increasing with DeathMatch gametype or Capitals. Although among high skilled players even Increasing DM can quite easily stalemate and then you have the option to play Increasing Domination games. But possibly only with people that understand how Domination works.
The point of Domination games is to keep their own territories protected and never leave many 1's, otherwise will be easy for someone to achieve the goal as soon as the turn-in value reaches high enough. It's a similar concept of Capitals games, never leave your capital weak otherwise the game will be over soon, not only for you but for everybody.
«God doesn't play dice with the World» ~ Albert Einstein