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The_Bishop wrote:
There are days that you get better results with fast clicking and other days that you get better results with slow clicking; I don't know exactly why.
I am study the matter and seems like there is a relation with the moon phases.
«God doesn't play dice with the World» ~ Albert Einstein
momagajic wrote:
Dices is random ,imagine that every of us in game droping only 6 and defender lower ,so game loose sprit on that way..I dont care about it ,Muzthebus a long ago give to me a golden dices (kidding) ^^
Matty wrote:
If programmed correctly there is no difference. Of course, if you want to see a difference, then you will see a difference - that's how random things in combination with human brains works after all.

If it's programmed terribly bad, than it can make a difference; I haven't seen the code in a long time, but I don't think it's that bad.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Sygmassacre wrote:
Down under the dice roll anti-clockwise which makes all the difference. Maybe everyone should move to New Zealand to take advantage of this phenomenon....
A Harmonic Generator Intermodulator
 Σ
Cireon wrote:
Every single roll is simulated separately, so the speed at which you click will not influence your chances. What might happen though is that a bunch of requests are processed at the same time, so it causes you to lose a few troops at once.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
aeronautic wrote:
LOL, I only said about pausing between clicks, as Vexer once said something like, "the difference in clicking now or in 1 second's time will produce 2 different results", apparently (if my memory serves me right) because the dice numbers are generated and stored in a queue system for speed and if other games are in play, the numbers move along the queue every second or fraction of a second.
It could have been game specific, but I seem to remember something about held in a database, so that says accessible by all games.

If they are indeed fed from a pre generated database, there is every chance that they could be lined up like example 1 or example 2, where 5 fast clicks could give all the dice in the queue to you (if no players in other games have sent a call to the database for dice). Examples based on 3 v 2 dice only.
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Anyway, sorry to bring up the dice thing again, it was only to inform Akfiz that the dice are not broken or bias.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Vexer wrote:
It used to be the case that we had a queue of random numbers that we cycled through but now each dice roll in generated as needed. We use php's mt_rand function to generate the numbers. mt_rand uses the current time and process id as part of a seed to initialize the random number generator. "the difference in clicking now or in 1 second's time will produce 2 different results" -- this is still true. But it doesn't produce better or worse results, just different. There is no way for a player to predict when they should click to get a better roll.

But if you believe that you can influence your luck then change your click rate when you get bad rolls. You'll only have yourself to blame for not clicking at the right rate, just like in real life you can only blame yourself for not rolling right.

Cireon's statement that the speed at which you click will not influence your chances is accurate. The probabilities are the same no matter what seed is used to initialize the random number generator. But at the same time the rolls will be different based on the time you click.