Random
  • 23 posts
  • Page 1 of 2
Akfiz wrote:
What the heck is wrong with the random system in this game. Mathematically speaking every random stituation has a tendencty to roll around 50%. I don't play on this site for long (nor I will anymore) but...

However, I started 5 games today and the ressults are:

Game 1 Round 1: (I'm Akfiz)

Enemy starts with 2 full territories, I start with 0.

29 Apr, 11:12:17 Dark Rock (Hoodlum) attacks Grayridge (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 11:12:15 Hawk Corner (Hoodlum) attacks Grayridge (Akfiz) killing 2 troops, losing 0.
29 Apr, 11:12:06 Rockland (Hoodlum) attacks Hawk Corner (Akfiz) conquering it, killing 3 troops, losing 0.


Game 2 Round 1: (Same Guy)

Enemy starts with 1 full territory, I start with 0

29 Apr, 11:12:46 Stone Quay (Hoodlum) attacks Grizzly Cove (Akfiz) conquering it, killing 3 troops, losing 1.

Then it goes my turn: 29 Apr, 11:19:28 Kings Mall (Akfiz) attacks Burial Gates (Neutral) killing 1 troops, losing 2.
29 Apr, 11:19:23 Druids Seat (Akfiz) attacks Burial Gates (Neutral) killing 0 troops, losing 2.
29 Apr, 11:19:14 Smugglers Wood (Akfiz) attacks Dusty Plain (Hoodlum) killing 1 troops, losing 2.
29 Apr, 11:19:11 Wasteland (Akfiz) attacks Dusty Plain (Hoodlum) killing 1 troops, losing 4.
29 Apr, 11:19:03 Wasteland was reinforced by Akfiz with 3 troops


Game 3 Round 1:

Game stats ok, and then:
29 Apr, 12:47:58 Yellow 2 (Hoodlum) attacks Yellow 1 (Akfiz) conquering it, killing 3 troops, losing 2.
29 Apr, 12:47:53 Green 4 (Hoodlum) attacks Green 2 (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:47:50 Blue 3 (Hoodlum) attacks Green 4 (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:47:47 Blue 1 (Hoodlum) attacks Blue 3 (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:47:44 Blue 2 (Hoodlum) attacks Blue 1 (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:47:38 Blue 4 (Hoodlum) attacks Blue 2 (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:47:34 Rings 3 (Hoodlum) attacks Blue 4 (Akfiz) conquering it, killing 1 troops, losing 1.

(This was the same guy in these 3 games)

Game 4 Round 1:

29 Apr, 12:47:26 Las Tunas (Akfiz) attacks Guantanamo (Hoodlum) conquering it, killing 2 troops, losing 2. Average

Enemy's turn: 29 Apr, 12:48:58 Guantanamo (Hoodlum) attacks Santiago (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:48:54 Guantanamo (Hoodlum) attacks Las Tunas (Akfiz) conquering it, killing 1 troops, losing 1.
29 Apr, 12:48:50 Blossom (Hoodlum) attacks Cayman (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 12:48:46 Stake Bay (Hoodlum) attacks Blossom (Akfiz) conquering it, killing 1 troops, losing 2.
29 Apr, 12:48:42 Moron (Hoodlum) attacks Stake Bay (Akfiz) conquering it, killing 1 troops, losing 1.
29 Apr, 12:48:36 Moron (Hoodlum) attacks Santa Clara (Akfiz) conquering it, killing 3 troops, losing 0.
29 Apr, 12:48:27 George Town (Hoodlum) attacks Moron (Akfiz) conquering it, killing 4 troops, losing 1.
29 Apr, 12:48:22 Mattheu (Hoodlum) attacks Guantanamo (Akfiz) conquering it, killing 1 troops, losing 0.


Game 5: This game is still going (so far)

Something like:

29 Apr, 13:11:10 Cémaco (Hoodlum) attacks Limón (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 13:11:05 Madugandí (Hoodlum) attacks Cémaco (Akfiz) conquering it, killing 1 troops, losing 0.
29 Apr, 13:11:01 Panamá (Hoodlum) attacks Madugandí (Akfiz) conquering it, killing 3 troops, losing 0.


Did just happen, but luckly it happned in round 9 and I got a full territory (conquered) so the game is still going. Because his "luck" and my troops makes the game balanced, I hope, I just:

29 Apr, 13:11:36 Madugandí (Akfiz) attacks Cémaco (Hoodlum) killing 0 troops, losing 2.
29 Apr, 13:11:32 San Miguel (Akfiz) attacks Madugandí (Hoodlum) conquering it, killing 1 troops, losing 0.


My conclusion. This site is retarted. This can't statisically happen 5 games in a row, I mean it can but there's only a 4% procent chances that this will happen (I did the math). That guy should eiter go make a ticket for the lottery or this algotritm can fork himself. Either the algoritm is that retarded or the site gives and edge to premium players. Or hack ? I doubt it.

------------------------------------------
Let's take an example:

29 Apr, 12:51:29 Panamá (Akfiz) attacks Colón (Hoodlum) killing 1 troops, losing 6.[/i]

Ok so I got 7 troops vs 1 troop.

That would mean 3 dices vs 1 dice. 65.97% chance of winning for me, and 34.03% for him each attack. And the chances for me to conquer it would be like 99.60% while for him to survive would be 0.40% (I'm not kidding, if you don't believe me do the math yourself).

So is this site retarted ? Is this site favouring premium players ? Or can you hack in this game ?
aeronautic wrote:
Hoodlum is a very highly respected member of staff and loses as many games as he wins, gracefully!

The attack statistics you showed us are quite normal. Some people get lucky rolls and some get unlucky rolls, but here's the bottom line. If you try to kill 1 or 2 troops with 3 troops, it will normally fail more than 50% of the time. The odds are with the defence dice when the attacker is only allowed to use 2 dice and that is what you get with 3 troops.
Basically, you should always have more than 4 troops in order to have good odds of killing any 1 troop.
To kill 2 troops you need excellent luck even with 4 to 6 troops attacking.
To kill 3 troops you need at least 7 troops attacking and even this can go wrong for the attacker a lot of times.

Don't assume that because you have 1 more troop than the defender that you should win, it happens very rarely and is more prone to failure.

I had a player kill my last 3 troops with 4 troops and he had to kill another 1 troop before getting to them and had to leave 1 troop behind, so had 3 against 3 after losing none to get there, the odds of success on that attack are about 5%, but it happens. He also lost none in the total attack, which was actually about 1% chance.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
PsymonStark wrote:
Your first assumption is wrong. This game is not about coin flips. The five dice system gives a more complex probability distribution which in addition is modified for low number of troops.

Once cleared this first point, you're just tricking the stats by ignoring the rest of the moves. You're taking small samples, which are prone to extreme results. On the long run these kind of rolls will compensate each other. You'll have a reason to complain when you see a 3000-0 or 0-3000 roll, not a couple of 3-0s or 0-3s.
Living proof that everyone can be a brilliant great good decent cartographer.
Hoodlum wrote:
Sorry about the results, i was quite surprised myself with how well my dice were against you in these games and I bet it's frustrating, I could see it in the game chat and not surprised that you posted in the forums about it. I go through bad patches quite a bit, but that's how it goes. Stick around a bit longer and you will see that it all evens out. some days nothing goes your way, some days are good, others are so so. I hadn't had such a good run with dice in a while against a specific player but have been on the receiving end for sure. There's no conspiracy with the dice, we all go through it and if you scroll through the forums some more you will see the same frustrations here and there. Just got off to a bad start. hang in there, it's a good place to play.
BETA wrote:
what was game number.

some of those were seemingly against one troop.
and yes, three dice against one dice, is greatly advantageous to the attacker.

play long enough, u get all kinds of dice.

someone had to get the bad dice at the start of d12 career. randomly you! :)
Akfiz wrote:
I just played a game.

Round 1, I had 7 vs 3 troops, I lost 4 troops the opponent 0.

Round 1 Opponent's turn. 7 troops, takes 2 territories, still 4 troops left.

Round 3, I had 11 vs 6 troops (3 with 3), I only ended up with 2 troops alive.

Round 3 Opponnent's turn, 9 vs 5 troops, kills 5 troops, 8 troops left.

I'm sorry but I can't play this game, it's highly biased, not just this game but all others. I don't want to sound like a conspiracy terrorist, but the badluck in this (-g-a-m-e-) site is too high, strangely high. Even the stats are weird.

It's not just this game, but this game was the last drop. At first I was like, nevermind I got bad luck, but then again and again and again, out of 5 games I get 3 badlucks, and 2 normal games (1 lucky games ever 10-15 games, and by "lucky" I mean one turn only, not the whole game). The stats are way, way too dubious. You can check out my games and look at the stats, you'll see losing streaks repeating way more often than they should, statistically speaking. I don't expect an "out of 3000 ratio", but in an "out of 30 ratio" the chances should be at least 30% balanced.

I think the game is giving and advantage to higher ranking players, you know loiality rewarded with succes leads to more loiality. I just wanted to you to tell that I'll finish these games I have and then I'm done with it. The site's not working right, either that or facts are wrong.

I have no evidence only assumptions but I'm leaving anyway, goodbye and goodluck.
Vexer wrote:
The dice code is not given any player information. 5 dice are rolled, the first 3 go to that attacker and the last two to the defender. It's not possible for higher ranking players to get better dice. Because the dice don't know which player is higher ranking.
Cireon wrote:
(EDIT: basically what Vexer said)

*sigh*

http://dominating12.com/dice_test.php

If after seeing that you still think the game is biased, then you are accusing the entire Dominating12 team of lying, since the above test uses the exact same code as the game logic.

It is sad to see you leave because you get that feeling. I would have suggested you tried playing a game with the so called "balanced dice" option enabled (you'll have to enable advanced options to see it), which makes the game slightly more balanced and less prone to statistical outliers.

Either way, if you choose to play Risk on another site, I am sure you will find the same patterns. I hope you will reconsider joining us.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
aeronautic wrote:
Before you quit, please read my PM offer of some test games 1v1 with me for you to see my terrible luck with dice even though I currently have a higher rank than you.

The games will be No Points and I will be able to see how you attack and with how many etc. and maybe help with some advice on that. I will also get to see all the attacks for both of us and let you know if you are getting a raw deal on the dice or if this is all quite random, which it really is.

Please consider this.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
aeronautic wrote:
I did a couple of test games with Akfiz and found that his dice luck flipped to more positive results as expected. In fact very positive!

I talked him through the differences between D12 & CC and he no longer thinks that rank has anything to do with dice bias and understands that the dice are as random as can be in a computer program. He is also now aware that the result of the dice is totally dependant on the exact moment you hit the attack button and that fast clicking can result in many losses or many kills depending on that moment... i.e. very lucky or very unlucky!!

He is also now aware of the Balanced Dice option.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
elysium5 wrote:
Are you trying to tell me hopping up and down on one foot while patting your head, rubbing your belly and clicking the mouse with your nose at the same time doesn't work??? And all this time...
"Bad Deadpool... Good Deadpool!"
Matty wrote:
elysium5 - May 7, 11:08 AM
Are you trying to tell me hopping up and down on one foot while patting your head, rubbing your belly and clicking the mouse with your nose at the same time doesn't work??? And all this time...
I think with a sensitive touchpad that shouldn't be too hard.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
farspaceplace wrote:
regarding auros last post: normally i dont speed click, but a few times its necessary to get done before time runs out...so u can actually sort of "duplicate" a result (for bad or worse). Something to be aware of when u loose to many in such a situation;)
 
slackbatter wrote:
Wait a minute, fast clicking can give you a different result than slow clicking? Or not? I'm confused now. I've assumed it made no difference.
farspaceplace wrote:
i assume its a slight that might only come into play when someone is just clicking away...prob the waiting time is like 1/10 of a second or so (havent exp any prob myself)