i also play risk on another side called Majorcommand, where treaties r an integrated part of the gameplay, and it works well. It is possible to break them without consequences, but people will "hate" u and try to kill u...Actually everybody respects the treaties, even when they r no longer favorable for the player. u can always agree to end them early or allow other player through chat to break it if they like. also the treaties r announced public in chat and everybody can see exactly what treaties r in place and when they end. I actually think they r a great tactical addition to the game, although it does change the gameplay (but not THAT much). furthermore one does not have to accept proposed treaties so if u prefer not to have treaties, no problem.
i also play risk on another side called Majorcommand, where treaties r an integrated part of the gameplay, and it works well. It is possible to break them without consequences, but people will "hate" u and try to kill u...Actually everybody respects the treaties, even when they r no longer favorable for the player. u can always agree to end them early or allow other player through chat to break it if they like. also the treaties r announced public in chat and everybody can see exactly what treaties r in place and when they end. I actually think they r a great tactical addition to the game, although it does change the gameplay (but not THAT much). furthermore one does not have to accept proposed treaties so if u prefer not to have treaties, no problem.