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- Posted: 10 years ago
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Post #1
I think there is 1 big flaw with the way the resign button works.
Because you can see that a player has resigned 2 turns in advance of his troops becoming neutral the player who comes 1st after the resignation has a disctinct and unfair advantage.
Case in point: http://dominating12.com/?cmd=game&sec=play&id=295551
All went well until the red player decided to defeat my largest army, retreat his troops and resigned giving the light blue player the signal to go for an all out attack and decide the game.
This kind of king-maker nonsens happens all to frequently on this site but there is really very little you can do about that BUT combine this with the resign funtion and that little white flag that appears and you get a very unfair advantage for the player who gets to react 1st.
My proposal (if this is possible to programme) would to leave everything exactly as it is now but make it so that you don't see when a player has resigned until his or her armies turn neutral.
You would have to programe it so that in the log it appears as if the player who has resigned has missed his or her turn but other than that it would work exactly as it does now.
And you would have to get rid of the little white flag.
I understand why there are 2 turns before the armies turn grey (to avoid players gettting an unfair advantage) but it has not worked the way it should.
In the above case defaulting would have been the fair way to end this game in the case of the red player, that way the game would have ended in a proper way, now it's completely ruined and the resign button as it is now made this possible.
Because you can see that a player has resigned 2 turns in advance of his troops becoming neutral the player who comes 1st after the resignation has a disctinct and unfair advantage.
Case in point: http://dominating12.com/?cmd=game&sec=play&id=295551
All went well until the red player decided to defeat my largest army, retreat his troops and resigned giving the light blue player the signal to go for an all out attack and decide the game.
This kind of king-maker nonsens happens all to frequently on this site but there is really very little you can do about that BUT combine this with the resign funtion and that little white flag that appears and you get a very unfair advantage for the player who gets to react 1st.
My proposal (if this is possible to programme) would to leave everything exactly as it is now but make it so that you don't see when a player has resigned until his or her armies turn neutral.
You would have to programe it so that in the log it appears as if the player who has resigned has missed his or her turn but other than that it would work exactly as it does now.
And you would have to get rid of the little white flag.
I understand why there are 2 turns before the armies turn grey (to avoid players gettting an unfair advantage) but it has not worked the way it should.
In the above case defaulting would have been the fair way to end this game in the case of the red player, that way the game would have ended in a proper way, now it's completely ruined and the resign button as it is now made this possible.