I like increasing games (as most of people here) but when you have more than 6 or 7 players in the game then the fast growth of the turn-in value make things unpredictable and too much based on card luck and turn order. I think we were nice with the 8 player limit, but okay, 9 is also good, now that we have team games it allows 3 triad games. But more than that I think is dangerous, you'll have games suddenly ending without doing nothing, you can lose without do anything wrong or you can win doing nothing smart, and great points assigned for very luck based (and fast) games.
In a 12 player game you'll get the first player turning in 4 troops and the last (if he'll never survive) turning in 45 troops. All is luck to be in the right place at the right moment, practically impossible to predict and regulate, it's like throwing 2 dice and assigning the game to the one who gets the higher roll.
I like increasing games (as most of people here) but when you have more than 6 or 7 players in the game then the fast growth of the turn-in value make things unpredictable and too much based on card luck and turn order. I think we were nice with the 8 player limit, but okay, 9 is also good, now that we have team games it allows 3 triad games. But more than that I think is dangerous, you'll have games suddenly ending without doing nothing, you can lose without do anything wrong or you can win doing nothing smart, and great points assigned for very luck based (and fast) games.
In a 12 player game you'll get the first player turning in 4 troops and the last (if he'll never survive) turning in 45 troops. All is luck to be in the right place at the right moment, practically impossible to predict and regulate, it's like throwing 2 dice and assigning the game to the one who gets the higher roll.
«God doesn't play dice with the World» ~ Albert Einstein