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- Posted: 14 years ago
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Post #1
Ok, I talked to wca about this. I wanted to see what the community thought about this. I have a new idea to make it so new maps and gametypes must be purchased. I want to make the whole site like a game, rather than just a method to play a game. So every game you play you may have noticed you get 20 "Cash Points" at the end. Those are now Tokens.
So after each game you play without missing any turns you get 20 Tokens. If you miss turns the amount of tokens you get at the end of that game goes down. If you deadbeat you will get 0. Right now the site is setup so that you need those Tokens to purchase ranks. This is really the only thing to use the tokens for. It requires that you play a good deal of games to afford the rank.
A new person who comes to the site and doesn't win a lot doesn't get much enjoyment from participating in trying to get a high rank. They end up just playing the game alone, and without the competition of ranks. I think this will get old quick. To give a new aspect to the site, my idea is to make additions to the game cost tokens. So those tokens you collect at the end of each game will be used to buy more maps and gametypes that you can play on/with.
When you join the site you start with 500 Tokens, Death match game type, and the World map. You will most likely start to play the game then, trying it out on deathmatch with the world map. You play 3-4 games and realize the site is awesome. Then you decide you want to try another map. So you spend 100 Tokens or whatnot and purchase Isthmus of Panama. Now you can play the Isthmus of Panama map. Then you want to try a new gametype like capitals. So you save up to maybe 500 tokens and purchase capitals.
Also starting a clan will cost Tokens, as well joining a tournament might cost like 5 tokens, or starting a game might cost 2-5 tokens.
Besides gaining 20 tokens for playing a complete game a user can also gain tokens by winning tournaments, perhaps 1000 tokens all at once. They also can trade tokens. They can get maybe 50 Tokens if they invite someone to the site and that person plays 10+ games.
So as more maps come out people will constantly have new things to buy and play on. So here is some pro's and con's.
Pros:
1. Users will be forced to pace themselves, which will make users stay longer.
2. Users will end up participating in the site more trying to gain Tokens by inviting friends, or playing more games and entering more tournaments.
3. Less missed turns. People won't want to miss turns as much so as not to lose the points they gain at the end of the game. Now that the tokens are used to buy maps and gametypes, which are more desired than ranks I believe.
4. Users who don't have the skill to really get into fighting for ranks still have something to strive for.
5. New users immediately have a goal they can go for that doesn't involve skill. This will get users sucked in right away, with a challenge to try out the other gametypes and maps, which they must earn.
6. More thought will go into which gametype and map the user is playing. If the user is forced to purchase new gametypes he will most likely read about them to find out if they are worth purchasing. Then when he does purchase it, he knows exactly what he is getting into when he goes and joins a game with that gametype, or starts one.
7. It allows another joy after each game. The pot of gold after each rainbow (game), even for losers.
8. If you have everything in the game, then as soon as you get bored of it you leave. If you don't have everything and you get bored, there is still a little piece of you that says, well that gametype sounds fun, or that map sounds fun, and it keeps people playing to get those.
Cons:
1. Just the idea of not having everything will be negative for people who are used to it. Everyone who is currently here. It's like making someone who usually uses cheat codes in a game to stop using them and make them play the game how it was made.
2. Until there are a lot of users certain gametypes and maps may not be played as much because not enough people can afford to buy them. In the "shop" it will show how many users have purchased certain things, perhaps some maps and gametypes will just take a bit of time before enough people own it. Eventually it will get to the point though that we have rich users who buy and play maps and gametypes as soon as they come out. I think in the end it will balance itself out.
3. Maps that are not popular won't get many purchases, however people wouldn't play the map if they didn't like it anyways.
To sum it all up. I have noticed in games that when you are allowed to have everything the game offers all at once then you use the best you can find and give up the rest. The things all lose their value. If I play a certain Fuedal map on another site, I play it once, don't like the way it works and stop playing, because I have tons of other maps I can choose from. If I buy a map though and spent Tokens on it, I will most likely give it more of a try than just one game, because I don't have a ton of maps to choose from, and the more games I play the more maps I can get.
Anyways, what's everyone's opinions?
So after each game you play without missing any turns you get 20 Tokens. If you miss turns the amount of tokens you get at the end of that game goes down. If you deadbeat you will get 0. Right now the site is setup so that you need those Tokens to purchase ranks. This is really the only thing to use the tokens for. It requires that you play a good deal of games to afford the rank.
A new person who comes to the site and doesn't win a lot doesn't get much enjoyment from participating in trying to get a high rank. They end up just playing the game alone, and without the competition of ranks. I think this will get old quick. To give a new aspect to the site, my idea is to make additions to the game cost tokens. So those tokens you collect at the end of each game will be used to buy more maps and gametypes that you can play on/with.
When you join the site you start with 500 Tokens, Death match game type, and the World map. You will most likely start to play the game then, trying it out on deathmatch with the world map. You play 3-4 games and realize the site is awesome. Then you decide you want to try another map. So you spend 100 Tokens or whatnot and purchase Isthmus of Panama. Now you can play the Isthmus of Panama map. Then you want to try a new gametype like capitals. So you save up to maybe 500 tokens and purchase capitals.
Also starting a clan will cost Tokens, as well joining a tournament might cost like 5 tokens, or starting a game might cost 2-5 tokens.
Besides gaining 20 tokens for playing a complete game a user can also gain tokens by winning tournaments, perhaps 1000 tokens all at once. They also can trade tokens. They can get maybe 50 Tokens if they invite someone to the site and that person plays 10+ games.
So as more maps come out people will constantly have new things to buy and play on. So here is some pro's and con's.
Pros:
1. Users will be forced to pace themselves, which will make users stay longer.
2. Users will end up participating in the site more trying to gain Tokens by inviting friends, or playing more games and entering more tournaments.
3. Less missed turns. People won't want to miss turns as much so as not to lose the points they gain at the end of the game. Now that the tokens are used to buy maps and gametypes, which are more desired than ranks I believe.
4. Users who don't have the skill to really get into fighting for ranks still have something to strive for.
5. New users immediately have a goal they can go for that doesn't involve skill. This will get users sucked in right away, with a challenge to try out the other gametypes and maps, which they must earn.
6. More thought will go into which gametype and map the user is playing. If the user is forced to purchase new gametypes he will most likely read about them to find out if they are worth purchasing. Then when he does purchase it, he knows exactly what he is getting into when he goes and joins a game with that gametype, or starts one.
7. It allows another joy after each game. The pot of gold after each rainbow (game), even for losers.
8. If you have everything in the game, then as soon as you get bored of it you leave. If you don't have everything and you get bored, there is still a little piece of you that says, well that gametype sounds fun, or that map sounds fun, and it keeps people playing to get those.
Cons:
1. Just the idea of not having everything will be negative for people who are used to it. Everyone who is currently here. It's like making someone who usually uses cheat codes in a game to stop using them and make them play the game how it was made.
2. Until there are a lot of users certain gametypes and maps may not be played as much because not enough people can afford to buy them. In the "shop" it will show how many users have purchased certain things, perhaps some maps and gametypes will just take a bit of time before enough people own it. Eventually it will get to the point though that we have rich users who buy and play maps and gametypes as soon as they come out. I think in the end it will balance itself out.
3. Maps that are not popular won't get many purchases, however people wouldn't play the map if they didn't like it anyways.
To sum it all up. I have noticed in games that when you are allowed to have everything the game offers all at once then you use the best you can find and give up the rest. The things all lose their value. If I play a certain Fuedal map on another site, I play it once, don't like the way it works and stop playing, because I have tons of other maps I can choose from. If I buy a map though and spent Tokens on it, I will most likely give it more of a try than just one game, because I don't have a ton of maps to choose from, and the more games I play the more maps I can get.
Anyways, what's everyone's opinions?