• 31 posts
  • Page 1 of 3
martinbelau wrote:
I have played several 1on1 games with high rank players and I have lost almost all of them and all were decided by the dice. That's what you expect in that type of game but why is it always me who loses 6 armies without killing a single one and they hardly lose any while conquering territory after territory? It happens too regularly to be explained as random "bad luck". I think it is a matter of fairness at least to warn other players not to engage in such games with high rank (premium members?) players...
elysium5 wrote:
Please read the thread on dice at the top of this forum section.

The dice are the same for all members, both premium and non-premium.
"Bad Deadpool... Good Deadpool!"
elysium5 is online.
elysium5 wrote:
Yes they are. Read the thread before making baseless accusations please.
"Bad Deadpool... Good Deadpool!"
elysium5 is online.
Thorpe wrote:
I have played those high ranked players and have found out that they just know how to play one on one. How they do it is beyond me...but they are just that good! It really is about placement and tatics. Here is a hint:

Do not play those guys...they are really that good!

If you do ever win ...then I would do a jig.

This is from a high ranked player that learned the hard way.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
arschficker wrote:
you're not being serious, are you? what a ridiculous attempt to take the piss out of us. take a look at this game:
http://www.dominating12.com/index.php?cmd=game&sec=play&id=188710

i have killed 1 troop losing 15. and in almost each of the last 100 turns or so i have lost more than i killed, a 1-3 ratio has been normal for me recently. i have lost the last 10 games or so due to EXTREMELY bad luck. it has never been that bad before over such a long period and my brother is experiencing the same (see posts 1 and 3).

i think you're trying to make us stop playing risk because we're too good at it and you fear for your paying users
elysium5 wrote:
That's why four out of the five top ranked players on this site are non-premium then?
"Bad Deadpool... Good Deadpool!"
elysium5 is online.
arschficker wrote:
idk. but if you could name me another player that lost so many games in a row only due to extreme dice or any other occasion where people had a 1-15 kill ratio, then it would be easier to believe you.
elysium5 wrote:
How about myself? After I got premium I went on a bad luck streak losing about 20 out of 24 games and dropped 4 ranks.
"Bad Deadpool... Good Deadpool!"
elysium5 is online.
elysium5 wrote:
Yes and worse. Check out the good/bad rolls thread to see some examples.
"Bad Deadpool... Good Deadpool!"
elysium5 is online.
Matty wrote:
I have seen the code, and the dice are equal for premium and non premium.
The thing about premium members is that they play alot, and learn alot of important things.

You know, 1v1 games are only decided by dice when they are extreme dice (for 1v1 dice like 15 vs 1 is pretty extreme, for a 6 month fixed game its rather normal), or when both players know exactly how to play.


Really, losing 6 killing 0 is bad, but using a three card turn in at the right time, well that is something that can decide a game.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Crystal wrote:
I've been here for a couple of years, and a premium member most of that time, if the dice favored me over you, wouldn't my rank be just a bit higher?
Vexer wrote:
This is the site's code for the dice written in PHP. Other than the dashes, which I had to add to make it readable because tabs don't work in a forum post, this is an exact copy of the code.
It simply picks a random number between 1 and 6 for the attacker's dice and then the defender's dice. Then it sorts them high to low. Then compares them to see who won the battle.
As you can see there is no code in there that has anything to do with whether or not you have premium membership.

for ($i = 0;$i < $off; $i++) {
-- $roll['off'][] = mt_rand(1,6);
}

for ($i = 0;$i < $def; $i++) {
-- $roll['def'][] = mt_rand(1,6);
}

rsort($roll['off'],SORT_NUMERIC);
rsort($roll['def'],SORT_NUMERIC);

$defLostTroops = 0;
$attLostTroops = 0;

foreach ($roll['off'] as $key => $val) {
-- if ($roll['def'][$key]) {
---- if ($val <= $roll['def'][$key]) {
------ $game->territories[$a]->setTroopCount($game->territories[$a]->getTroopCount()-1);
------ $attLostTroops += 1;
---- } else {
------ $game->territories[$b]->setTroopCount($game->territories[$b]->getTroopCount()-1);
------ $defLostTroops += 1;
---- }
-- }
}