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4 / 7
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Go to game 1542136 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
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Toggle details
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- Map name:
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The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 10 Mar 2025
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0 / 4
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Go to game 1542999 |
Jungle of Despair Advanced |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
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- Map name:
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Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 13 Mar 2025
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There are no players in this game yet.
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3 / 9
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Go to game 1543012 |
Nga Toa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
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Toggle details
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- Map name:
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Nga Toa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 13 Mar 2025
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2 / 9
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Go to game 1543013 |
Battleground Bulgaria |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
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Toggle details
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- Map name:
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Battleground Bulgaria
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 13 Mar 2025
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1 / 2
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Go to game 1543311 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 14 Mar 2025
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4 / 6
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Go to game 1543754 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Password protected |
Toggle details
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- Map name:
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Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 16 Mar 2025
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5 / 7
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Go to game 1543827 |
Timor Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
3 + Advanced cards
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Toggle details
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- Map name:
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Timor Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Mar 2025
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2 / 9
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Go to game 1543829 |
Timor Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
3 + Advanced cards
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Toggle details
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- Map name:
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Timor Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Mar 2025
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5 / 6
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Go to game 1544093 |
World Non-Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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World Non-Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 18 Mar 2025
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5 / 9
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Go to game 1544227 |
Brazil |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Brazil
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 18 Mar 2025
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4 / 6
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Go to game 1544281 |
Mediterranean States |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 19 Mar 2025
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2 / 4
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Go to game 1544573 |
Great Britain and Ireland |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
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Great Britain and Ireland
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 20 Mar 2025
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4 / 5
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Go to game 1544645 |
Caricom |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Caricom
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 20 Mar 2025
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3 / 9
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Go to game 1544782 |
Italia |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Italia
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
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- Created:
- 21 Mar 2025
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1 / 2
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Go to game 1545671 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 24 Mar 2025
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1 / 5
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Go to game 1545934 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 25 Mar 2025
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1 / 7
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Go to game 1545950 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 25 Mar 2025
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2 / 9
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Go to game 1546207 |
Baltic Sea |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Baltic Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 27 Mar 2025
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2 / 7
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Go to game 1546284 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 27 Mar 2025
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2 / 8
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Go to game 1546341 |
Atlantis |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
1000 - 5000 rating Password protected |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- 1000 - 5000
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- Created:
- 27 Mar 2025
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1 / 2
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Go to game 1546667 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 28 Mar 2025
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1 / 4
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Go to game 1547012 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1500
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- Created:
- 30 Mar 2025
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1 / 5
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Go to game 1547013 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1500
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- Created:
- 30 Mar 2025
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2 / 6
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Go to game 1547014 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1500
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- Created:
- 30 Mar 2025
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1 / 5
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Go to game 1547019 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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- Created:
- 30 Mar 2025
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1 / 6
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Go to game 1547020 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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- Created:
- 30 Mar 2025
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3 / 8
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Go to game 1547138 |
Tamriel |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Tamriel
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 31 Mar 2025
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0 / 6
|
Go to game 1547284 |
Alkebulan Africa |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Password protected |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 31 Mar 2025
|
There are no players in this game yet.
|
6 / 9
|
Go to game 1547571 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
4 / 9
|
Go to game 1547572 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
3 / 9
|
Go to game 1547573 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
4 / 9
|
Go to game 1547574 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
4 / 9
|
Go to game 1547575 |
French Republic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
3 / 9
|
Go to game 1547576 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
3 / 8
|
Go to game 1547577 |
Iberia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Iberia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
1 / 6
|
Go to game 1547579 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
1 / 6
|
Go to game 1547580 |
Korea - Japan |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Korea - Japan
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
1 / 6
|
Go to game 1547581 |
New Zealand |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
2 / 8
|
Go to game 1547582 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 01 Apr 2025
|
|
4 / 8
|
Go to game 1547600 |
Dragonport |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
Password protected |
Toggle details
|
- Map name:
-
Dragonport
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Apr 2025
|
|
6 / 7
|
Go to game 1547706 |
Nevada |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Nevada
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Apr 2025
|
|
3 / 5
|
Go to game 1547974 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 02 Apr 2025
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2 / 9
|
Go to game 1547975 |
Dragonport |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Dragonport
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 02 Apr 2025
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|
3 / 8
|
Go to game 1547984 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 02 Apr 2025
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3 / 9
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Go to game 1547990 |
Nga Toa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
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Toggle details
|
- Map name:
-
Nga Toa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 02 Apr 2025
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5 / 9
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Go to game 1547994 |
Land of Rus' |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
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Toggle details
|
- Map name:
-
Land of Rus'
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 02 Apr 2025
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4 / 7
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Go to game 1547995 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 02 Apr 2025
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3 / 9
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Go to game 1548152 |
World Expanded |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 03 Apr 2025
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7 / 8
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Go to game 1548221 |
The Roman Empire: AD 395 |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
PPairs
Password protected |
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 03 Apr 2025
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4 / 9
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Go to game 1548240 |
Iberia |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
|
Toggle details
|
- Map name:
-
Iberia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 03 Apr 2025
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3 / 8
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Go to game 1548241 |
World Double |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
|
Toggle details
|
- Map name:
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World Double
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 03 Apr 2025
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4 / 8
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Go to game 1548242 |
The Roman Empire: AD 395 |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 03 Apr 2025
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5 / 8
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Go to game 1548279 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Apr 2025
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4 / 7
|
Go to game 1548296 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
|
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 04 Apr 2025
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3 / 9
|
Go to game 1548363 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Apr 2025
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|
1 / 5
|
Go to game 1548428 |
Hawaii Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
3 + Advanced cards
Balanced dice
|
Toggle details
|
- Map name:
-
Hawaii Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 04 Apr 2025
|
|
1 / 5
|
Go to game 1548430 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
3 + Advanced cards
Balanced dice
|
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 04 Apr 2025
|
|
1 / 6
|
Go to game 1548441 |
Alkebulan Africa |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 5
|
Go to game 1548442 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 5
|
Go to game 1548443 |
Central America |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Central America
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 9
|
Go to game 1548444 |
Dragonport |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Dragonport
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 9
|
Go to game 1548445 |
Battleground Bulgaria |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Battleground Bulgaria
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 5
|
Go to game 1548446 |
Europe |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Europe
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 4
|
Go to game 1548448 |
House |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
House
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 4
|
Go to game 1548449 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 4
|
Go to game 1548450 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 6
|
Go to game 1548451 |
Middle East |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Middle East
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 8
|
Go to game 1548452 |
New York City |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 7
|
Go to game 1548453 |
Mediterranean States |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
|
|
1 / 8
|
Go to game 1548454 |
World Expanded |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 7
|
Go to game 1548455 |
World Inverted |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 7
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Go to game 1548456 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548457 |
Battleground Bulgaria |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Battleground Bulgaria
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548458 |
Dragonport |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Dragonport
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548459 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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3 / 7
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Go to game 1548461 |
Italia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 6
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Go to game 1548462 |
Europe |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Europe
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 6
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Go to game 1548463 |
Alkebulan Africa |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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|
1 / 6
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Go to game 1548464 |
House |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
House
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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|
1 / 6
|
Go to game 1548465 |
Balkan Peninsula |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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|
1 / 6
|
Go to game 1548466 |
Boston–NYC |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Boston–NYC
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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|
1 / 6
|
Go to game 1548467 |
Eastern Asia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Eastern Asia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
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-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548468 |
Italia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
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-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548469 |
Land of Rus' |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
Land of Rus'
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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1 / 9
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Go to game 1548470 |
New York City |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
-
-
- Created:
- 04 Apr 2025
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|
1 / 9
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Go to game 1548471 |
The Roman Empire: AD 395 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1400 rating |
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1400
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-
- Created:
- 04 Apr 2025
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4 / 7
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Go to game 1548522 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Apr 2025
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1 / 9
|
Go to game 1548531 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 05 Apr 2025
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1 / 4
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Go to game 1548574 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 05 Apr 2025
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|
1 / 4
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Go to game 1548576 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 05 Apr 2025
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1 / 5
|
Go to game 1548698 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 05 Apr 2025
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4 / 8
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Go to game 1548761 |
Mediterranean States |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Apr 2025
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4 / 6
|
Go to game 1548861 |
Battle of the Elements |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Battle of the Elements
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Apr 2025
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2 / 7
|
Go to game 1548865 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Apr 2025
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6 / 8
|
Go to game 1548866 |
Iberia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Iberia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Apr 2025
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2 / 9
|
Go to game 1548867 |
Battleground Bulgaria |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Battleground Bulgaria
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 06 Apr 2025
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1 / 9
|
Go to game 1548869 |
French Republic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 06 Apr 2025
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2 / 7
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Go to game 1548870 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 06 Apr 2025
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1 / 9
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Go to game 1548871 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Max 600 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Max 600
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- Created:
- 06 Apr 2025
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1 / 7
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Go to game 1548872 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Max 550 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Max 550
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- Created:
- 06 Apr 2025
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1 / 4
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Go to game 1548873 |
Arctic Circle |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Max 530 rating |
Toggle details
|
- Map name:
-
Arctic Circle
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Max 530
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- Created:
- 06 Apr 2025
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5 / 9
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Go to game 1548889 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 06 Apr 2025
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1 / 7
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Go to game 1548891 |
Hawaii Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
|
Toggle details
|
- Map name:
-
Hawaii Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 06 Apr 2025
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1 / 9
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Go to game 1548893 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Max 530 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Max 530
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- Created:
- 06 Apr 2025
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1 / 6
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Go to game 1549198 |
New York City |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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1 / 6
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Go to game 1549203 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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1 / 6
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Go to game 1549204 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 08 Apr 2025
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|
4 / 6
|
Go to game 1549205 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 08 Apr 2025
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|
8 / 9
|
Go to game 1549206 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 08 Apr 2025
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|
1 / 2
|
Go to game 1549217 |
Boston–NYC |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Boston–NYC
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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1 / 2
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Go to game 1549218 |
Boston–NYC |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Boston–NYC
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Apr 2025
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1 / 2
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Go to game 1549219 |
Boston–NYC |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Boston–NYC
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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2 / 7
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Go to game 1549221 |
Middle East |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Middle East
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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2 / 4
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Go to game 1549286 |
Texas |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Apr 2025
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2 / 4
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Go to game 1549287 |
World Non-Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Non-Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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2 / 4
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Go to game 1549301 |
Boston–NYC |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Boston–NYC
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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3 / 5
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Go to game 1549308 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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3 / 5
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Go to game 1549327 |
Italia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Password protected |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 08 Apr 2025
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3 / 4
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Go to game 1549337 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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1 / 4
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Go to game 1549343 |
Asia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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1 / 4
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Go to game 1549360 |
Balkan Peninsula |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
1 / 3
|
Go to game 1549361 |
Iberia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Iberia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 9
|
Go to game 1549371 |
Jungle of Despair Advanced |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 8
|
Go to game 1549372 |
Navajo Nation |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Navajo Nation
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
1 / 7
|
Go to game 1549373 |
Jungle of Despair Advanced |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
1 / 6
|
Go to game 1549374 |
Jungle of Despair Advanced |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
1 / 5
|
Go to game 1549375 |
Jungle of Despair Advanced |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
0 / 9
|
Go to game 1549376 |
Jungle of Despair Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
There are no players in this game yet.
|
0 / 8
|
Go to game 1549377 |
Jungle of Despair Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
There are no players in this game yet.
|
0 / 7
|
Go to game 1549378 |
Jungle of Despair Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
There are no players in this game yet.
|
0 / 6
|
Go to game 1549379 |
Jungle of Despair Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
There are no players in this game yet.
|
0 / 5
|
Go to game 1549380 |
Jungle of Despair Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Jungle of Despair Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
There are no players in this game yet.
|
5 / 8
|
Go to game 1549383 |
Navajo Nation |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Navajo Nation
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
3 / 4
|
Go to game 1549403 |
Caribbean Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Caribbean Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
2 / 5
|
Go to game 1549413 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
2 / 5
|
Go to game 1549414 |
New Zealand |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
2 / 5
|
Go to game 1549415 |
Nga Toa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Nga Toa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
|
|
2 / 5
|
Go to game 1549416 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549417 |
Oregon Cities |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Oregon Cities
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549418 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549419 |
Saturn |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Saturn
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549420 |
Solar System |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Solar System
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549421 |
South Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
South Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 5
|
Go to game 1549422 |
Switzerland |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549424 |
Tamriel |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Tamriel
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 5
|
Go to game 1549425 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549426 |
The Nine Kingdoms |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
The Nine Kingdoms
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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2 / 5
|
Go to game 1549427 |
The Philippines |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 5
|
Go to game 1549428 |
The Roman Empire: AD 395 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
The Roman Empire: AD 395
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
2 / 5
|
Go to game 1549429 |
Timor Islands |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Timor Islands
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 09 Apr 2025
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|
1 / 9
|
Go to game 1549437 |
Atlantis |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 09 Apr 2025
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