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- Posted: 1 year ago
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Post #16
If I understand you correctly, you are basically suggesting that we should split the map into regions, and then create a random drop within each region that's fairly split between all players.
Is this fair? Sure. But it also removes a lot of randomness from the game and I think it will end up becoming much more dull overall. See, the variance in where your starting territories are makes it so that one game it makes sense to go for North America, and another game for Africa. If you always get exactly 2 regions in Africa, and 1 in Oceania, and... All of a sudden your drop becomes much less relevant in your strategy. You can basically adopt an identical strategy for each game (always get Africa for example) and the drop will never really change your mind. Sounds dull to me.
The whole point of randomness is that you need to play with the hand you got dealt at the start of the game. If you start with a region, you're going to be the prime target for other players. It takes skill to turn that early bonus into an actual advantage that'll win you the game.
Region drops. Dice. People love to blame external factors, but in the end I think it is what makes the game interesting, and if that means every 1000 games there's a really unfair advantage for one player... Suck it up, next time it could be you
Is this fair? Sure. But it also removes a lot of randomness from the game and I think it will end up becoming much more dull overall. See, the variance in where your starting territories are makes it so that one game it makes sense to go for North America, and another game for Africa. If you always get exactly 2 regions in Africa, and 1 in Oceania, and... All of a sudden your drop becomes much less relevant in your strategy. You can basically adopt an identical strategy for each game (always get Africa for example) and the drop will never really change your mind. Sounds dull to me.
The whole point of randomness is that you need to play with the hand you got dealt at the start of the game. If you start with a region, you're going to be the prime target for other players. It takes skill to turn that early bonus into an actual advantage that'll win you the game.
Region drops. Dice. People love to blame external factors, but in the end I think it is what makes the game interesting, and if that means every 1000 games there's a really unfair advantage for one player... Suck it up, next time it could be you
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
- Speaker for the Dead, O.S. Card