Have you thought about The_Bishop suggestion?
I believe that, sometimes, two add timers are not enough. Specially, when you are playing in a big map with many players.
In order to kill a player, you usually need to use one extra time, depending on the lag and the amount of troops that you have to kill. Currently, after killing a player you get extra time for that turn which is good if you are planning to kill more players in that turn. However, sometimes, you need to kill several players in different turns but you only have two extra timers.
As an example check the log of this game
https://dominating12.com/game/632155. First I used an add timer to kill purple and I could also kill black and orange in that turn. In the next turn I had to use an add timer to kill yellow. Then, in the next turn I tried to kill red (which would have secured my victory) but I run out of time and gave the game to green (btw, it was round 10, I thought I had an extra add timer but I didn't, I'm not sure if it is a bug or if you have to wait for round 11 in order to get the extra add timer).
Perhaps, it would be a good idea to obtain an extra add timer everytime you defeat a player. I don't think it would be too much. However, If you feel that it is too much, you could remove the extra time that you currenly receive after killing a player (the one that you get automatically but you can only use in that turn) and get an extra add timer instead, that you could use in that turn or in the following turns. This way, there won't be any difference between killing several players in one turn and killing several players in different turns.
Is not only about thinking fast. Sometimes even if you play as fast as posible you need more add timers for optimum play.
Have you thought about The_Bishop suggestion?
I believe that, sometimes, two add timers are not enough. Specially, when you are playing in a big map with many players.
In order to kill a player, you usually need to use one extra time, depending on the lag and the amount of troops that you have to kill. Currently, after killing a player you get extra time for that turn which is good if you are planning to kill more players in that turn. However, sometimes, you need to kill several players in different turns but you only have two extra timers.
As an example check the log of this game https://dominating12.com/game/632155. First I used an add timer to kill purple and I could also kill black and orange in that turn. In the next turn I had to use an add timer to kill yellow. Then, in the next turn I tried to kill red (which would have secured my victory) but I run out of time and gave the game to green (btw, it was round 10, I thought I had an extra add timer but I didn't, I'm not sure if it is a bug or if you have to wait for round 11 in order to get the extra add timer).
Perhaps, it would be a good idea to obtain an extra add timer everytime you defeat a player. I don't think it would be too much. However, If you feel that it is too much, you could remove the extra time that you currenly receive after killing a player (the one that you get automatically but you can only use in that turn) and get an extra add timer instead, that you could use in that turn or in the following turns. This way, there won't be any difference between killing several players in one turn and killing several players in different turns.
Is not only about thinking fast. Sometimes even if you play as fast as posible you need more add timers for optimum play.